Stendhal Achievement Development: Difference between revisions
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imported>Madmetzger Created page with '{{Navigation for Stendhal Top|Contributing}} {{Navigation for Stendhal Contributors}} * collect more achievment ideas and nice titles ** gives hints for further design decisions …' |
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{{Navigation for Stendhal Top|Contributing}} |
{{Navigation for Stendhal Top|Contributing}} |
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{{Navigation for Stendhal Contributors}} |
{{Navigation for Stendhal Contributors}} |
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* collect more achievment ideas and nice titles |
* collect more achievment ideas and nice titles at [[Stendhal Achievement Ideas]] |
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** gives hints for further design decisions |
** gives hints for further design decisions |
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** can help structuring achievments into categories |
** can help structuring achievments into categories |
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Revision as of 17:32, 6 July 2010
- collect more achievment ideas and nice titles at Stendhal Achievement Ideas
- gives hints for further design decisions
- can help structuring achievments into categories
- Should achievments be visible within the game? (low prio)
- technical implementation of achievments
- database table(s) to display achievments on website
- check if player has fulfilled an achievment
- "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive
- "telling" when to check, similar to tutorial events
- store reached achievements as string set in player object
- how to store in-between results?
- find a way to conveniently add new achievments
- building block system similar to ChatConditions?
- categorized bye type of event to determine whe to check, i.e. killed x creatures of type y condition should only be checked when having killed a creaure but not on looting an item