Stendhal Item Ideas: Difference between revisions
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!Item!!DEF!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion |
!Item!!DEF!!Weakest creature which drops it!!Creature's level!!Current minimum level!!Suggestion |
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||<item>Barbarian armor</item>||15||<creature>Bandit</creature>||37||- |
||<item>Barbarian armor</item>||15||<creature>Bandit</creature>||37||-||30 |
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||<item>Black armor</item>||26||<creature>Imperial elite guardian</creature>||43||200 |
||<item>Black armor</item>||26||<creature>Imperial elite guardian</creature>||43||200 |
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||<item>Blue armor</item>||13||-||-||- |
||<item>Blue armor</item>||13||-||-||-||20? |
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||<item>Chain armor</item>||6||<creature>Cyclops</creature>||9||- |
||<item>Chain armor</item>||6||<creature>Cyclops</creature>||9||- |
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||<item>Dwarvish armor</item>||17||<creature>Tiny skelly</creature>||15||50 |
||<item>Dwarvish armor</item>||17||<creature>Tiny skelly</creature>||15||50 |
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||<item>Elvish armor</item>||14||<creature>Commander elf</creature>||30||- |
||<item>Elvish armor</item>||14||<creature>Commander elf</creature>||30||-||25 |
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||<item>Enhanced chainmail</item>||7||<creature>Dark gargoyle</creature>||10||- |
||<item>Enhanced chainmail</item>||7||<creature>Dark gargoyle</creature>||10||- |
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||<item>Golden armor</item>||16||<creature>Commander elf</creature>||30||- |
||<item>Golden armor</item>||16||<creature>Commander elf</creature>||30||-||40 |
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||<item>Golden chainmail</item>||9||<creature>Elder dwarf</creature>||20||- |
||<item>Golden chainmail</item>||9||<creature>Elder dwarf</creature>||20||- |
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||<item>Pauldroned leather cuirass</item>||5||<creature>Skeleton</creature>||6||- |
||<item>Pauldroned leather cuirass</item>||5||<creature>Skeleton</creature>||6||- |
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||<item>Plate armor</item>||10||<creature>Brain ahouga</creature>||20||- |
||<item>Plate armor</item>||10||<creature>Brain ahouga</creature>||20||-||5 |
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||<item>Red armor</item>||12||<creature>Amazoness archer</creature>||63||- |
||<item>Red armor</item>||12||<creature>Amazoness archer</creature>||63||-||15 |
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||<item>Scale armor</item>||7||<creature>Ogre</creature>||12||- |
||<item>Scale armor</item>||7||<creature>Ogre</creature>||12||- |
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||<item>Shadow armor</item>||17||<creature>Dark mutant</creature>||35||40 |
||<item>Shadow armor</item>||17||<creature>Dark mutant</creature>||35||40||50 |
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||<item>Stone armor</item>||18||<creature>Duergar elite</creature>||41||60 |
||<item>Stone armor</item>||18||<creature>Duergar elite</creature>||41||60 |
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||<item>Xeno armor</item>||21||<creature>Xenocium</creature>||170||120 |
||<item>Xeno armor</item>||21||<creature>Xenocium</creature>||170||120 |
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===Axes=== |
===Axes=== |
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Revision as of 12:50, 6 July 2010
Please see HowToAddItemsStendhal for an explanation how to implement new items and more details on some of the properties described below.
Here we describe the general requirements to define fully an item so that we can easily add a new item to the game from your idea.
Interesting ideas are really welcomed. They need to be well balanced, so suggestions for items which throw out the existing system by being much too good/much too cheaply available, or which substitute other items in a cheaper way, will need to be tweaked. Items which cost a lot are fine because players would like to have more interesting things to spend their money on.
Items Ideas
These properties define an item:
- name e.g. wooden shield
- class e.g. shield
- description e.g. You see a wooden shield. It is made of cheap wood and heavily used. However, it still seems to offer you some kind of basic protection.
- image, see image requirements
- Is it 'stackable' up into a bag slot like money, scrolls, or you hold 1 at a time like armor, club
- detailed attributes which may be :
- atk, rate, lifesteal, damage type for offensive weapons
- def, damage type resistances/susceptibility for defensive weapons
- amount to heal/protect for potions and antidotes
- place to teleport to for scrolls
- total amount, amount to eat at a time, how fast you eat it for food and drink and poisons
- any other attributes you think are important
- weight e.g. a scroll is 0.01 and a very heavy sword is 15
- where it is equipable - hands, bag, keyring, cloak, etc
- any other special properties of the item which are not defined here but are part of the idea
Next to think about is how should this item be available in world?
- Quest reward? What quest?
- Creature drops? Which creatures, what % chance and from what quantity range each time (if stackable)
- Buying from NPC? Who, how much?
- From wells or other special sources like fishing?
- Harvesting from ground? What is needed to harvest it? Should it have a different picture as it grows (like carrot?)
- Lying around to pick up?
- Produced by NPCs if you take other items? What other items? How long should the NPC take per item?
Please add your ideas here in the layout described above