StendhalRefactoringItems: Difference between revisions
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=[http://ecoquvejoz.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=
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=[http://ecoquvejoz.co.cc CLICK HERE]=
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==List==
We can have two types of items lists:
* Tibia like list
* AD&D like list
Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2.
I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield )
We have the next items structure:
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* Blackjack (sap, slapper)
* Club
** Maquahuitl - has obsidian
* Crowbar
* Cudgel
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* Cinnabar - Mercury
* Conch Shell Venom
* Conus geographus -
* Curare
* Cyanide - Prussic Acid
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* Cheese
* Fruit
** Apple
** Apricot
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** Potato
** Tomatoes
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&aid=1478459&group_id=1111&atid=351111] for graphics)
** Button mushroom
** Toadstool (toxic)
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** Rings (2)
** Cloak
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&aid=1485551&group_id=1111&atid=351111] (which can then be put into the bag)
* How much they weight in kilograms.
* Tiled id
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The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.
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