Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
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* I tried a simple approach (column B) of saying hell is good for player level 597. And calculated the other levels on a linear basis. But applying a linear scale did not give good the results. Level seems to be a bit like a log scale.
* Suggestions are welcome using /support or in #arianne on irc.freenode.net. There is a "Chat" link on http://stendhalgame.org
== Min level on items ==
* If new players get a high level item quickly, leveling up may become more difficult (for example because they are not hit anymore and therefore do not get atk/def xp).
* help wanted on creating a list of suggested min levels ({3016679})
* the lowest creature that drops the item can be a starting point for defining minimum levels
* fine tuning needed because:
** strong items with very low probability
** NPCs selling items (for example xin blanca selling low level items),
** quest rewards?
* laguz is going to work on the creature based approach
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