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= Tests specific to the next releases =
''Note: Please testtesting using the 0.82.583 release client. should be fine''
* Ultimate Collector quest from <npc>Balduin</npc> (after you have finished for him [[StendhalQuest#The_Weapon_Collector|Weapon Collector]] and [[StendhalQuest#The_Weapon_Collector_2|Weapon Collector 2]])
* Single click movement
* Daily Item and Weekly item quests from <npc>Mayor Chalmers</npc> and <npc>Hazel</npc> (don't clean your quest slot before starting this if you did already have one active from past)
* Using /clickmode
* The first part of the mithril cloak quest for <npc>Ida</npc> - getting a part to fix her bobbin
* Automatic walk behaviour (especially when meeting a moving target en route)
* Click on a portal from a distance (Not Use, yet) and move through it
* Experiment moving the mouse over different entities to see the different mouse cursors icons
:''note: it's planned to add also in 0.83, single click attack, look, etc options. this will make those mouse cursor icons really helpful as they will tell you what will happen when you single/double click, depending on your clickmode''
* Sound volume commands
* open manual on key F1
* /atlas, /faq and /manual commands
* Tab completion for nicknames of online players without /who command
** check if ghostmode does not interfere
** check if fresh logged in player gets all online nicks
** logging out a player should remove name from tab completion
* Attack strategies of some creatures choosing weakest to attack first:
: most dragons, including <creature>green dragon</creature>; military commanders such as <creature>amazoness commander</creature>; the <creature>elder giant</creature>; boss creatures like the <creature>black death</creature> and <creature>balrog</creature>
* Rat city new zones
* Find Rat Children quest (new) from Agnus
* Producers (generally - cast iron, mill grain etc)
* Vampire Sword Quest (refactored) from <npc>Hogart</npc>
* Selling items for 0 money (also other amounts you choose) to <npc>Harold</npc>
* Damage types: New special attack types fire, ice, dark and light. Weapons do more or less damage to creatures that are vulnerable, or resist them. Check that the effect is noticeable, but within reasonable limits. The attack sweep should be different for the new types.
* All behaviour of archer creatures
* Anything else on the list of recent [http://arianne.cvs.sourceforge.net/arianne/stendhal/doc/CHANGES.txt?view=markup changes]
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