Arianne Project Meeting 2010/Talks: Difference between revisions
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; Abstract : In this talk I will present the basic ideas of the Marauroa engine (Actions, Perceptions, Messages, Events, Objects and Classes) and explain how to use them for your own games and programs. I will start with a very short introduction to UML class diagrams as they are a handy tool to describe object oriented structures.
; Slides : [[:File:Marauroa-internales-and-usage.odp]]
; Video : Part 1: [http://stendhalgame.org/media/2010-03-14-hendrik-marauroa-api-1
===The Amazing Stendhal Dictionary: Her Biggest Challenge Yet ===
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