HowToUseTiledToCreateStendhalMaps: Difference between revisions
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imported>Kiheru →Editing the map: Added drawing a house |
imported>Kymara |
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Still there? Good, now let's add lots of details to make a good map!
Complete the map yourself :)
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* Objects (Entities, active game objects, this includes portals, signs, NPCs etc)
* Collision
* Protection (to define non pvp areas)
The collision layer determines what is passable and what is not.<br>
Once you have completed this we have to add objects that are real entities in the Stendhal server. Things like NPCs, Portals, Creatures, zone change points, and so on ... Notice what layer we are working on. The active objects can be found in the Objects Tileset in the tile pallet. If you want to add monsters, add them from the Objects Tileset NOT the monsters one. The monsters one is not used yet.▼
▲Once you have completed this we have to add objects that are real entities in the Stendhal server. Things like NPCs,
▲http://arianne.sourceforge.net/wiki_images/tiled_37.jpg <br><small>Figure 24: The completed collision map</small><br>
We want to make the whle area protected, to we add the tileset ''tileset/logic/protection.png'' and fill on the ''protection'' layer
[[Image:Tiled24.png]] <br><small>Figure 22: The finished map with the protection layer.</small><br>
And you are done! :)
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Please note that, if during your work you find that some important tiles are missing please create the tile and send it to us so that everyone get it and can see your tile.
==Some suggestions when making interiors maps==
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