HowToUseTiledToCreateStendhalMaps: Difference between revisions

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imported>Kiheru
Editing the map: Added drawing a house
imported>Kymara
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Still there? Good, now let's add lots of details to make a good map!
 
http[[Image://arianneTiled20.sourceforge.net/wiki_images/tiled_34.jpgpng]] <br><small>Figure 2218: The whole of our villagemap with some extramore details</small><br>
 
Complete the map yourself :)
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* Objects (Entities, active game objects, this includes portals, signs, NPCs etc)
* Collision
* Protection (to define non pvp areas)
 
The collision layer determines what is passable and what is not.<br>
UseYou theneed tileto palletadd andthe innew thetileset ''tileset/logic/collision.png'' and in Tilesetthen choose the red square. To define what cannot be travelled over draw a red square in the Collision layer on each non passable tile. It is helpful to drag the opacity of this collision layer to about 30%.
 
http[[Image://arianneTiled21.sourceforge.net/wiki_images/tiled_36.jpgpng]] <br><small>Figure 2319: Collision Tile selected and we have marked on of the wallshouse</small><br>
 
http[[Image://arianneTiled22.sourceforge.net/wiki_images/tiled_37.jpgpng]] <br><small>Figure 2420: The completed collision map</small><br>
Once you have completed this we have to add objects that are real entities in the Stendhal server. Things like NPCs, Portals, Creatures, zone change points, and so on ... Notice what layer we are working on. The active objects can be found in the Objects Tileset in the tile pallet. If you want to add monsters, add them from the Objects Tileset NOT the monsters one. The monsters one is not used yet.
 
Once you have completed this we have to add objects that are real entities in the Stendhal server. Things like NPCs, Portals,some Creaturesportals, zone change points,creatures and so on ... Notice what layer we are working on. The active objects can be found in the Objects Tileset in the tile pallet. If you want toTo add monsters, addselect them from the''tileset/logic/creature/'' Objects Tileset NOTin the monsters''objects'' one. The monsters one is not used yetlayer.
http://arianne.sourceforge.net/wiki_images/tiled_37.jpg <br><small>Figure 24: The completed collision map</small><br>
 
LetWe'sll add asome portalsheep, tosheep our tombfood, and a few zone entries. Andcouple of course, a waiter for our Barchickens.
 
http[[Image://arianneTiled23.sourceforge.net/wiki_images/tiled_38.jpgpng]] <br><small>Figure 2521: The active objects have been added and can been seen in white</small><br>
 
We want to make the whle area protected, to we add the tileset ''tileset/logic/protection.png'' and fill on the ''protection'' layer
Note: zone changes go on the border of the map.
[[Image:Tiled24.png]] <br><small>Figure 22: The finished map with the protection layer.</small><br>
 
http://arianne.sourceforge.net/wiki_images/tiled_39.jpg <br><small>Figure 26: The completed graveyard and bar with collision and objects</small><br>
 
And you are done! :)
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Please note that, if during your work you find that some important tiles are missing please create the tile and send it to us so that everyone get it and can see your tile.
 
Note also that you don't generally need to use the protection layer or navigation layers. Protection's for semos city say - where PVP is forbidden. The navigation layer is not used in stendhal.
 
==Some suggestions when making interiors maps==