Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions

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imported>Hendrik Brummermann
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=== Regions in Stendhal ===
 
* there are already "regions" like Semos (with the city, village and farm), Ados (city is multi zone), Nalwor Forrest, ...
* hendrik: There is something else related to zone and quests.
* each region has a theme
* hendrik: By region I mean a group of zones that are related. For example Ados City spans multiple zones.
** hendrik:Semos is a rural region for low level players.
* hendrik: Perhaps we can even add the concept of "regions" to the world in the future.
** Ados a port city with a food issue
* Oslsachem: hendrik what would be the concept of regions?
** Nalwor is an elvish region
* hendrik: Oslsachem, 0_semos_village_w, 0_semos_city, 0_semos_plains_n are all part of "Semos Area".
* perhaps regions may be suitable for level-ranges
* hendrik: they have one common theme.
* superkym:* as a rule we stick to keeping the semosSemos areas safer, not putting crazy creatures there, nalwor is indeed the elvish area, and so on
* hendrik: Semos is a rural area.
** we already have the idea that the further you go from Semos City the less safe it is
* hendrik: for low level players.
** perhaps we can make that more obvious to players
* Oslsachem: so, how would that be reflected in game in the future?
* regions vs. zone
* hendrik: The first step would be to add it below the zone name.
** hendrik: Currentlycurrently the main way to identify your position in the world is the zone name.
* superkym: it already is reflected in game with the naming conventions, at least
* hendrik:* something like 0_semos_city, int_semos_townhall, 0_semos_village_w.
* hendrik: and it may be a good idea to have one topic in each area.
* hendrik:* those names are there for technical reasons.
* hendrik: Like Semos is a rural town. Nalwor Forest (which includes the city) is the elfish area.
* hendrik:* I guess we still need them. But I would like to have some in-game names. Not on a per zone basis.
* hendrik: Orril is the spuky castle area.
* hendrik:* a "region" is usually something that spawns multiple zones.
* hendrik: and so on.
* hendrik: for example:* Ados city is so huge that it has multiple zones.
* blackfinix: yes
* hendrik:* But from a players point of view that is Ados city.
* hendrik: Perhaps we can even group them losely by player level.
* hendrik:* We probably should use the current zone names as subtitle.
* hendrik: so as a low level player you are best in Semos Area.
* maps
* superkym: hendrik, isn't what you said all already true?
* hendrik:* we currently don't have a map in game because it uses to much memory to display it.
* hendrik: if you get stronger, you move on to xxxx. And then to yyyy.
** hendrik: Butbut we may be able to create multiple maps. One per region.
* blackfinix: hendrik you mean like green, yellow, red for danger levels? (or 1,2,3)
** hendrik: Thosethose would be a lot smaller.
* hendrik: This is no strict rule. Just a rule of thumb.
** like the map of ados city that Julius gives out
* superkym: as a rule we stick to keeping the semos areas safer, not putting crazy creatures there, nalwor is indeed the elvish area, and so on
* those regions should be more visible
* hendrik: blackfinix that is a good idea, too.
** for example with a transparent message on screen when you enter another region
* superkym: i'm not sure what you're suggesting should be different
** there are zone entrance messages
* hendrik: superkym, We know that. But new players don't.
** superkym:a andmessage weyou alreadyget haveevery thetime idea that the furtherwhen you go from semos city the lesssay safeOrril itto isNalwor.
** hendrik: Butbut without the white background so that it is not annoying.
* hendrik: Currently the main way to identify your position in the world is the zone name.
** superkym: butor the messaging area text, the one you get every time, is less annoying because it doesn't pop up, like /me in chat
* hendrik: something like int_semos_townhall, 0_semos_village_w.
* hendrik: Oslsachem,* we do have a global coordinate system for all maps, except those starting with "int_".
* hendrik: those names are there for technical reasons.
* hendrik: I guess we still need them. But I would like to have some in-game names. Not on a per zone basis.
* hendrik: zone are something that is there for technical reasons.
* hendrik: a "region" is usually something that spawns multiple zones.
* hendrik: for example: Ados city is so huge that it has multiple zones.
* yoriy: what if show to player something like "You are inside Semos city bank"
* hendrik: But from a players point of view that is Ados city.
* hendrik: We probably should use the current zone names as subtitle.
* Oslsachem: the fact is that zones are artificial divisions due to underlying technical requirements and not natural frontiers... :)
* hendrik: speaking of sub titles, would it be possible to display some transparent text on region changes?
* hendrik: That is similar to the "welcome sign" idea from earlier.
* plassy: it where nice if you cold locate someone. like having a map and giving the coordinates to it
* superkym: hendrik, transparent text?
* Oslsachem: it would be perhaps more useful to have a compass to get there...
* plassy: and then it shows the position of the coordinates on the map
* superkym: there are two types os area messages at the moment: zone entry messages which you only get the very first time you ever enter that zone
* hendrik: we currently don't have a map in game because it uses to much memory to display it.
* hendrik: But we may be able to create multiple maps. One per region.
* superkym: and messaging areas which can be sub-area-s of a whole zone, where you get a message when you enter an area, every time
* hendrik: Those would be a lot smaller.
* superkym: but what did you mean by transparent text?
* plassy: it dont have to be detailed! just a little picture
* porl: there should be a minimap wich we could open up, put a target where we want to go, and it would show the directions (like a gps)
* superkym: you mean like the map of ados city?
* Oslsachem: and because there aren't universal coordinates but patch based coordinates, I think... :/
* superkym: that julius gives out?
* hendrik: superkym, i am thinking of a mixture of those. A message you get every time when you go from say Orril to Nalwor.
* superkym: oslsachem, there are universal coordinates
* hendrik: But without the white background so that it is not annoying.
* superkym: i dont 'think that would be very visible hendrik
* superkym: but the messaging area text, the one you get every time, is less annoying because it doesn't pop up
* hendrik: Oslsachem, we do have a global coordinate system for all maps, except those starting with "int_".
* superkym: you only see it in the chat log like the /me action
* superkym shows, like this
* hendrik: superkym, oh, that is good, yes.
* superkym: hendrik i can show you such an area later if you like
* hendrik: yes, please.
 
 
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