Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions

Content deleted Content added
imported>Hendrik Brummermann
imported>Kymara
summarised trade system, training and item availibility
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== Mixed Things ==
 
* /ignore currently only works for /tell but it should work for public chat, too - this is being worked on
* "Strongest player" on website should be sorted by karma as second sort criterion because of the max level limit.
* AnimalIt was suggested that animal masks from Fidorea in ados shouldcould stay longer than 2 hours, for example for 2 days. Perhaps with additional fees.
* blackfinix offered to update the [[StendhalManual]] and embed the referenced images by uploading them to the Wiki.
* Enabled and minimized keyring pops up on every zone change (<del>[http://sourceforge.net/tracker/index.php?func=detail&aid=1815905&group_id=1111&atid=101111 bug #1815905]</del> fixed)
* It was requested to have an npc to sell armors to which you can not sell to other npcs up yet
* The black pearl image could be improved
 
== Mute ==
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== Summon Scrolls ==
 
* Summon scrolls should become more powerful if you use them repeatablyrepeatedly.
* That was the original plan but there are some issues:
* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
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* those text boxed may guide you
* or there may be a in world sign near the city entrance which points to the important locations
 
== Trade System ==
* A trade system was asked about and it was confirmed that we are working on it
 
== Training ==
* We still need to teach that it's now not necessary to train, with the new RP - that gaining xp improves your abilities faster
* Training is still allowed, and it has its advantages, but it's risky
* Ideas were suggested to make training 'easier' like:
* Oslsachem: kezman suggests making* a training dagger which does a limited damage of 1 point per hit no matter the player's level and which gets used up when the player gets 1 point in both attack and defense experience. And the price is proportional to the player' level
:* weapons with rate less than 1 (it was explained that rate 1 means one hit per 1 turn, so it's not possible to go faster - it was claimed that in some other servers this is possible)
* hendrik: Oslsachem, kezman, itIt would be coolgood if there was a way to train by being active in game. I think theThe old camping system of gaining level by not playing but just being logged in is not good.
:* hamunu: lol.. if you train you have to answer question of a quiz if(jokey you have under 5 points you die :Psuggestion)
:* after a certain number of hits you have to reselect to attack your partner so it is less 'hands off'
* Some players train to be able to cope better alone, e.g. in deathmatch
 
== Item availability ==
* It was requested that the very rare items like demon fire sword and soul dagger become less rare
* The best items are rare because it makes the game interesting and balanced
* Mithril armor was enquired about - the quest is still in development
* Mithril blade was mentioned but it is only an idea now
* It was suggested that new players should be able get some very good items with quests - again this would be unbalanced
* Amulets were mentioned but without any suggestion of what purpose they would have
 
== Random (need summary) ==
 
 
* tigertoes: mithril armor quest is in development still, sorry kimet
* xkimetx: more monsters for drop great weapon
* xkimetx: you all are working in trade system??
* superkym: xkimetx it's in development, a trade NPC
* xkimetx: in island have one place with you can not enter
* xkimetx: you can create a new place there for lvl 400+ to lvl up
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* xkimetx: but if u kill more of 1
* xkimetx: in 1 week
 
 
* pepzs: i think can have new quests for example golden armor quest and chaos legs quest
* superkym: pepzs, mightn't that be a little unbalanced?
* superkym: the idea is that the game is balanced and you get higher level armor when you have earned it. new quests to get items are fine, so long as they are balanced
* pepzs: yes more the players start with simple quest and simple armor xD
 
 
* kiheru: we have tried to make the game so that it's not necessary to train. you can, and it has its advantages, but it's risky
* hendrik: In the past training was something that was necessary to get strong. But after we reworked the fighting rules you can get strong without training.
* Oslsachem: kezman suggests making a training dagger which does a limited damage of 1 point per hit no matter the player's level and which gets used up when the player gets 1 point in both attack and defense experience. And the price is proportional to the player' level
 
 
* humana: hmm I will train to do my deathmatch alone
 
 
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* pepzs: can retired the aura protection ans implant skull system
* pepzs: 1kill red skull 3 kill black skull and when take black skull can sell or buy anything from npc for 2 weeks
 
* xkimetx: more fast the respawn????
* xkimetx: of creatures
* xkimetx: or increase the drop
* xkimetx: why demon fire sword 0.1%
* hamunu: it's more difficult to walk
 
* xkimetx: soul dagger impossible
 
* xkimetx: chaos axe too
* kiheru: some items are rare on purpose
* hamunu: xkimetx
* hamunu: it isn't impossible!
* yoriy: right, lets do probabilities for all items of 100% :-)
* kiheru: still some players are lucky enough to find them
* hendrik: Oslsachem, kezman, it would be cool if there was a way to train by being active in game. I think the old camping system of gaining level by not playing but just being logged in is not good.
* hamunu: so I think kiheru have both weapons!
* hamunu: there are more than 2 soul daggers
* hamunu: I saw 3 players!
* blackfinix: i agree hendrik
* xkimetx: increase the def of mithril boots
* kiheru: the mithril boots could indeed be better. now nobody uses them
* hamunu: lol.. if you train you have to answer question of a quiz if you have under 5 points you die :P
* blackfinix: i do, because they are pretty :)
* hamunu: just kiddng :)
* pepzs: implant one weapon make of mithril =D
* hamunu: the boots of finix looks like my white converse chucks :D
 
* blackfinix: yes a mithril blade
* superkym: what kind of activity, hendrik?
* xkimetx: kkk
* xkimetx: no
* xkimetx: sword of fury
* blackfinix: yes hamunu:)
* xkimetx: axe of fury
* superkym: like you can only attack one player for 10 hits at a time
* xkimetx: rod of fury
* superkym: and then you stop the attack
* superkym: so you'd have to start it again?
* tigertoes: the mithril blade is being considered for something down the road
* superkym: something as simple as that?
* blackfinix: ok tigger
* xkimetx: amulets???
* xkimetx: have ring
* xkimetx: cloak
* xkimetx: but not have amulet
* hamunu: amulet is cool!
* kiheru: boxing ring where the opponents would get tired :-P (or knocked out)
* pepzs: yes amulet
 
== Client Performance ==