Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions
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imported>Hendrik Brummermann →Regions (need summary): sorting |
imported>Kymara summarised trade system, training and item availibility |
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== Mixed Things ==
* /ignore currently only works for /tell but it should work for public chat, too - this is being worked on
* "Strongest player" on website should be sorted by karma as second sort criterion because of the max level limit.
*
* blackfinix offered to update the [[StendhalManual]] and embed the referenced images by uploading them to the Wiki.
* Enabled and minimized keyring pops up on every zone change (<del>[http://sourceforge.net/tracker/index.php?func=detail&aid=1815905&group_id=1111&atid=101111 bug #1815905]</del> fixed)
* It was requested to have an npc to sell armors to which you can not sell to other npcs
* The black pearl image could be improved
== Mute ==
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== Summon Scrolls ==
* Summon scrolls should become more powerful if you use them
* That was the original plan but there are some issues:
* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
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* those text boxed may guide you
* or there may be a in world sign near the city entrance which points to the important locations
== Trade System ==
* A trade system was asked about and it was confirmed that we are working on it
== Training ==
* We still need to teach that it's now not necessary to train, with the new RP - that gaining xp improves your abilities faster
* Training is still allowed, and it has its advantages, but it's risky
* Ideas were suggested to make training 'easier' like:
:* weapons with rate less than 1 (it was explained that rate 1 means one hit per 1 turn, so it's not possible to go faster - it was claimed that in some other servers this is possible)
*
:*
:* after a certain number of hits you have to reselect to attack your partner so it is less 'hands off'
* Some players train to be able to cope better alone, e.g. in deathmatch
== Item availability ==
* It was requested that the very rare items like demon fire sword and soul dagger become less rare
* The best items are rare because it makes the game interesting and balanced
* Mithril armor was enquired about - the quest is still in development
* Mithril blade was mentioned but it is only an idea now
* It was suggested that new players should be able get some very good items with quests - again this would be unbalanced
* Amulets were mentioned but without any suggestion of what purpose they would have
== Random (need summary) ==
* xkimetx: in island have one place with you can not enter
* xkimetx: you can create a new place there for lvl 400+ to lvl up
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* xkimetx: but if u kill more of 1
* xkimetx: in 1 week
▲* Oslsachem: kezman suggests making a training dagger which does a limited damage of 1 point per hit no matter the player's level and which gets used up when the player gets 1 point in both attack and defense experience. And the price is proportional to the player' level
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* pepzs: can retired the aura protection ans implant skull system
* pepzs: 1kill red skull 3 kill black skull and when take black skull can sell or buy anything from npc for 2 weeks
* hamunu: it's more difficult to walk
▲* hendrik: Oslsachem, kezman, it would be cool if there was a way to train by being active in game. I think the old camping system of gaining level by not playing but just being logged in is not good.
* xkimetx: increase the def of mithril boots
* kiheru: the mithril boots could indeed be better. now nobody uses them
▲* hamunu: lol.. if you train you have to answer question of a quiz if you have under 5 points you die :P
* blackfinix: i do, because they are pretty :)
* hamunu: just kiddng :)
* pepzs: implant one weapon make of mithril =D
* hamunu: the boots of finix looks like my white converse chucks :D
== Client Performance ==
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