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== Quest Log (need summary) ==
* We want a quest log that records the progress of quests. For example something like this:
** I have met Tad in Semos Townhall
** He asked me to buy a flask from Margaret in Semos Tavern.
** I got a flask and will bring it to Tad soon.
** Tad asked me to take the flask to ilisa at Semos Temple.
** Ilisa asked me to get a herb called Arandula which I can find north of Semos, near the tree grove.
** Ilisa asked me to get a herb called Arandula which I can find north of Semos, near the tree grove.
** Ilisa created a powerful potion to help Tad. She asked me to tell him that it is ready.
** Tad thanked me.
* hendrik: There is a feature in development that should list the quests and there progress.
* hendrik:This Itfeature partlyis worksin already,development Youand canalready tryworks it out by typing thispartly: /listquests IntroducePlayers
* Strating with 0.80 /listquests without parameter will give you a list of all quests known to you
* hendrik: I guess we want a dialog window for that in the long run. ▼
* Warning on 0.79 /listquests without parameters might create such a long reply that the client crashes
* hendrik: So it needs works at two ends:
* hendrik: The dialog window. And we need the texts that should be displayed.
▲* hendrik:There Ishould guess we wantbe a dialog window for that in the long run .
* hendrik: The second part is something that everyone that knew the quests can help with. Even without knowing anything about coding computer programs. ▼
** One part showing the list of known quests
* blackfinix: a short description of each quest? i could go through them and do that
** The other part shows the log for the selected one
* hendrik: Yes, it is a bit of work. But you don't have to do all quest, just a couple of quests, And I really think that is a cool feature.
** Window should be outside the word not like the bag, but like the minimap or the help window
* humana: I can help you blackfinix!
▲* hendrik: The secondlog partitself is something that everyone that knew the quests can help with. Even without knowing anything about coding computer programs.
* blackfinix: ok
** blackfinix and humana volunteered to write some of the required texts. More volunteers are very welcomed.
* superkym: not so much each quest but each possibel stage
** The [[Stendhal Quests|wiki page about quests]] may help because it often advise on the different states of the quests
* blackfinix: oh i understand
** [http://arianne.cvs.sf.net/viewvc/arianne/stendhal/data/conf/quests.xml?view=markup View quest log definition file] ([http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/conf/quests.xml right click this link to download])
* superkym: some quests are already done
* blackfinix: if i can see them i could follow the style
* superkym: but we can provide a list of what needs doing, probably
* superkym: right
* blackfinix: ok
* humana: blackfinix?
* hendrik: It should be like a log showing the progress.
* blackfinix: ok timur :)
* humana: okay:)
* superkym: the wiki page about quests would also advise on this, since it says what each stage is, for each quest
* humana: we can speak later about it in more detail
* blackfinix: ok timur
* blackfinix: ok kym
* superkym: so that should be converted so it reads like a log
* humana: okay kymi..
* yoriy: looks like game walkthrough
* humana: so I have another thing
* superkym: but what about the gui?
* yoriy: what with that, kym?
* storyteller: Well, there should be different screen sizes in my opinion...
* superkym: the window should sit outside the game screen like the minimap, and buddies, or float over it? should it always be there? and can anyone volunteers?
* superkym: storyteller i mean the gui for the quest infrmation
* storyteller: okay
* yoriy: maybe it can be maked in book form?
* hendrik: Please have a look at http://arianne.cvs.sf.net/viewvc/arianne/stendhal/data/conf/quests.xml (click "download" and save the file to disk).
* blackfinix: brb
* hendrik: There is a list of quests already described.
* erdnuggel: or to show it with an kommand like "/myquests"
* humana: okay hendrik
* hendrik: Don't worry about the confusing <..: stuff, just the raw texts are file, too.
* humana: okay :)
* hendrik: are fine*
* humana: yes
* superkym: there is a fill in the blank type template too
== City Welcome Messages ==
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