Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions

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imported>Hendrik Brummermann
imported>Hendrik Brummermann
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* blackfinix: ok
 
== Client Performance (need summary) ==
 
* There had some performance problems in the drawing code of the client in the past which we think we fixed in 0.79
* plassy: err.. one thing... i recently observed something... it seams the client has an performance proplem. am i right?
* If anyone still has problems like the chat bar not reacting to newly typed letters quickly enough, please contact /support and try to include include information about your operating system and java version.
* superkym: plassy, even in 0.79?
* We have three clients for you to test if you are still suffering client side lag. They use different ways to synchronize the drawing with the reset of the game.
* hendrik: plassy we fixed one in the last release.
* hendrik: On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar
* plassy: iyes
* Adding -Xmx200m may help, too.
* plassy: i played a bit with a local server and it lagged
* superkym: java server and java client running together would be quite resource hungry
* yoriy: i have some problems with Mandriva OS. My CPU was overheat, but i removed it and still have some troubles
* plassy: wait.. i havent tested the 0.97 release
* superkym: but, i don't know how good your machine is plassy
* miasma: ah is there a "minimum system requirements"-site in the stendhal-wiki?
* plassy: i have a quad-core intel 4gb ram
* plassy: lol
* blackfinix: my machine runs at 1GHZ and 256 ram. no problem in linux or windows
* superkym: perhaps you could try the 0.79 client
* plassy: i will
* miasma: that would be helpful i think if you can read on the wiki what''s the requirements
* miasma: * system requirements
* storyteller: yes, miasma
* superkym: Ok miasma, like which java version you need, and something about memory? we'd need to come up with what to put there though
* blackfinix: I put something on the wiki about java versions, but i think it disappeared
* miasma: yeah the java version and memory blah... that'S what i mean kym :D
* superkym: blackfinix - disappeared? if you log back in with your user, and look for your contrbutions, you could find it again
* blackfinix: ok i will
* plassy: the lagging occurs only if many fighting is done
* plassy: i will try the three clients
* hendrik: On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar
* blackfinix: on linux run it su with "nice -n 19" helps
* hendrik: eeeeak.
* superkym: and i use -Xmx200m to raise the limit
* kiheru: nicing should not be necessary
* blackfinix: i have an ancient machine :)
* plassy: i'm jusing openjdk if that matters
* tigertoes: that will be great test then plassy
* plassy: who posted the three stendhal versions? what is the difference?
* hendrik: Those 3 test version are different in the way the drawing is synchronzied with the gui.
* plassy: hoi... I right now tested the "stendhal_test1.zip" file at my local server. its pretty much faster
* plassy: the first one works perfectly
* plassy: i tested it with nearly 100 orcs on the srceen
* hendrik: plassy, can you test the 2nd one too?
* superkym: there certainly does become a client performance issue when you have a lot of entities
* plassy: the normal version hungs up imidiatly
* plassy: i will test the second on, sure...
* plassy: so... i tried the 0.79 release from the website and it laggs too
 
== Regions (need summary) ==