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* hendrik: yes, please.
== Multi layeredStendhal Atlas image (need summary) ==
* hendrik:The [http://img372.imageshack.us/img372/421/worlddungeonsdy8.png map with dungeon entrances] is very outdated (0.62 instead of 0.79).▼
* hendrik: Does someone know how to work with multi layer images?
* Currently it is created manually by drawing the circles right into the .pnh file
* hendrik: I am asking because of the Atlas.
* The [[StendhalAtlas]] should be a two layer image instead
* plassy: what do you mean?
** the generated map images
* tigertoes: it was closed
** the yellow circle overlay
* hendrik: http://arianne.sourceforge.net/wiki/index.php?title=StendhalAtlas
* So the overlay can easily be applied to new versions of the map file
* tigertoes: https://sourceforge.net/tracker/index.php?func=detail&aid=1815905&group_id=1111&atid=101111
* Other map topics:
* plassy: multilayer... like photoshop?
** jpeg was suggested as image file format
* superkym: or GIMP, which is free and open source
** region boarders (see region section) could be added as a layer, too
* hendrik: We can easily generate the world map because there is a script for that.
* tigertoes <del>volunteered to create the multi layer map as Gimp .xcf file</del> created [[media:WorldWithMarkedDungeons091122.xcf|WorldWithMarkedDungeons091122.xcf].
* hendrik: But all the yellow information like the dungeon pointers are lost.
* plassy: this image formats are not for games
* superkym: yes plassy, but hendrik is talking about the wiki now
* hendrik: So it would be very cool if those circles could be saved in a way which makes it possible to apply them to the new map image.
* kezvacters: i think JPG is better
* superkym: if the map layer could be saved as one layer with the yellow circles only on another layer
* superkym: then the map ayer can be replaced each time it is updated
* superkym: but the yellow circles layer is not lost
* hendrik: On the wiki page there is a link called: "100% scale map with dungeon entrances: [here] (a little outdated) "
* superkym: and then it can be exported to png for display on the wiki
* plassy: what's with 2 png with transparency?
* hendrik: plassy, sounds like a good idea. But how do you know where to draw the circles?
* tigertoes: so, hendrik, you wish a multi layerd png of all the levels ingame?
* hendrik: tigertoes, no.
* tigertoes: ok
▲* hendrik: http://img372.imageshack.us/img372/421/worlddungeonsdy8.png
* yoriy: maybe even animated images which will shows first layer then second and vice versa
* superkym: tigertoes i explained what i think hendrik meant
* hendrik: There are yellow circles.
* tigertoes: sorry, was looking at bugs
* hendrik: The problem is this: The map is version 0.62 (or so).
* superkym: one layer for the map image which changes, one layer for the yellow circles alone
* porl: did anyone ever play grand theft auto?? in gta you can open a map, and put a target on it, then you just follow the target and get to the place, we could do that here
* hendrik: so if there was a way to apply the yellow circles to a new version of the map without starting from scratch that would save a lot of work.
* superkym: porl you can already do that on the minimap
* plassy: but you know the positions of the areas you want to mark, or not?
* porl: what minimap
* tigertoes: ok, i can do that kym
* superkym: the small red map of the zone
* miasma: where's the fun, porl? i think its more cool if you have a journey where you must search the target
* hendrik: tigertoes, thank you.
* porl: yea, but in gta u can put it in any zone
* tigertoes: yep
* superkym: can you use gimp please rather than a photoshop format
* porl: you can put in from here to nalwor for example
* superkym: and upload the xcf as a media file to the wiki so that anyone can update it later too, since the idea is something that is easier to maintain
* hendrik: porl there are scrolls for that.
* hendrik: xcf?
* plassy: gimp
* superkym: xcf is the gimp multilayer format
* superkym: that is what you wanted isn't it hendrik?
* hendrik: oh, good.
* plassy: can anyone explain the circle problem to me again... i dont get it sorry?
* superkym: ok
* hendrik: yes.
* porl: but marked scrolls cost 2000!!
* superkym: nalwor scrolls cost 400
* hendrik: prol there are city scrolls.
* porl: fine
* hendrik: plassy, please have a look at http://img372.imageshack.us/img372/421/worlddungeonsdy8.png
* plassy: yes
* hendrik: We can easily generate the plain map.
* plassy: ok
* hendrik: But then there are no yellow circles anymore.
* plassy: and?
* hendrik: So the idea is to apply the yellow circles to the new plain map file.
* plassy: yes
* hendrik: currently this is done by someone spending two hours or so drawing them again.
* plassy: lol
* superkym: which is why it hasn't been done since 0.62 :P
* hendrik: but we are lazy. So this file gets outdated. Hey, we are at 0.79, and that file is 0.62.
* miasma: think that's not the problem to draw some circles on an actually map
* hendrik: With a multi layer file, we can just tell gimp to do that work for us.
* superkym: luckily there was an easy solution
* superkym: and tigertoes has agreed to create the multilayered file
* plassy: if you can generate the map and you know where the locations are positioned, then you can calculate the circle positions
* hendrik: another thing that can be done with the multi layer images is to draw the region borders in there.
== Training (need summary) ==
* Oslsachem: heder suggests to make it easier to level up skills
* love_puppet: like a training room?
* plassy: i'll go too. i will have a look at the java sound api in the next week
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