Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions

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imported>Hendrik Brummermann
imported>Hendrik Brummermann
sorted paragraphs added "(need summary)"
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== Mixed Things ==
 
* black pearl image
* /ignore currently only works for /tell but it should work for public chat, too
* strongest"Strongest player" on website should usebe sorted by karma as second sort criterion because of the max level limit.
* npc to sell armors to
* Animal masks from Fidorea in ados should stay longer than 2 hours, for example for 2 days. Perhaps with additional fees.
* blackfinix offered to update the [[StendhalManual]] and embed the referenced images by uploading them to the Wiki.
* Enabled and minimized keyring pops up on every zone change (<del>[http://sourceforge.net/tracker/index.php?func=detail&aid=1815905&group_id=1111&atid=101111 bug #1815905]</del> fixed)
* npc to sell armors to
* black pearl image
 
== Mute ==
 
* /mute should to be remembered across restarts.
* the command could be more user friendly: /mute instead of the confusing "/sound mute on" and "/sound mute off"
 
== Summon Scrolls ==
 
* Summon scrolls should become more power if you use them repeatably.
* That was the original plan but there are some issues:
* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
** Creatures are balanced to attack players who ware armor
** Creatures don't wear armor, so summoned creatures win against them easily.
** Need to reevaluate with the new RP-fighting rules.
* Problem: Someone could summon a very big creature right outside Semos then.
* If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned
* Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there.
* Are summoned creatures an advantage if limited like this?
* All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully
 
== Size of bag (need summary) ==
* vomit: i think the bag, which you take with you, should be a little bigger
* vomit: i always have problems, because my bag is full
* superkym: vomit, that is something being worked on :) not bigger bag - but boxes and backpacks and so on
* superkym: backpacks and boxes and containers are all very much being worked on. the keyring would then also work like this
 
== Pets (need summary) ==
* love_puppet: i believe that the pet system could be better that they are more helpful and not such a burden
* vomit: i think it should work for public chat too
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* superkym: blackfinix players run the fastest that anything can run, in this world
 
== SizeBackground ofMusic bag(need summary) ==
* vomit: i think the bag, which you take with you, should be a little bigger
* vomit: i always have problems, because my bag is full
* superkym: vomit, that is something being worked on :) not bigger bag - but boxes and backpacks and so on
* superkym: backpacks and boxes and containers are all very much being worked on. the keyring would then also work like this
 
== Mute ==
 
* /mute should to be remembered across restarts.
* the command could be more user friendly: /mute instead of the confusing "/sound mute on" and "/sound mute off"
 
== Summon Scrolls ==
 
* Summon scrolls should become more power if you use them repeatably.
* That was the original plan but there are some issues:
* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
** Creatures are balanced to attack players who ware armor
** Creatures don't wear armor, so summoned creatures win against them easily.
** Need to reevaluate with the new RP-fighting rules.
* Problem: Someone could summon a very big creature right outside Semos then.
* If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned
* Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there.
* Are summoned creatures an advantage if limited like this?
* All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully
 
== Background Music ==
* storyteller: but what if there is for example music added some time? Then you need "/sound mute on" and "/music mute on"
* humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this?
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* storyteller: that would be great ^^
 
== Poisonous Weappons (need summary) ==
 
* shinigami: could u create poision weapons?
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* kiheru: I I think poison handling is done in Player atm. so it needs some work before it works for any creature
 
== Taking some stackable items from chest (need summary) ==
 
* yoriy: id like to have a feature to take only one stackable object from chest if there is several
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* tigertoes: was just saying cause yoriy wanted to try it before he did bug rpt
 
== Quest Log (need summary) ==
 
*Helping Tad
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* superkym: there is a fill in the blank type template too
 
== City Welcome Messages (need summary) ==
 
* humana: if you are your first time in a new city like FADO City... I like it if there is a welcome shield!!!... and it say like the guide... WELCOME IN FADO
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* hendrik: yes
 
== Random (need summary) ==
 
* xkimetx: and mithril armor??
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* blackfinix: ok
 
== Quest Contribution (need summary) ==
 
* hendrik: A quest starts with a rough idea.
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* hendrik: if anyone wants to help with a new quest, but http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Ideas lists a few quests that may need further discussion and the texts the npcs should say.
 
== Client Performance (need summary) ==
 
* plassy: err.. one thing... i recently observed something... it seams the client has an performance proplem. am i right?
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* plassy: so... i tried the 0.79 release from the website and it laggs too
 
== Regions (need summary) ==
 
* hendrik: There is something else related to zone and quests.
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* hendrik: yes, please.
 
== Multi layered Atlas image (need summary) ==
 
* hendrik: Does someone know how to work with multi layer images?
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* hendrik: another thing that can be done with the multi layer images is to draw the region borders in there.
 
== Training (need summary) ==
* Oslsachem: heder suggests to make it easier to level up skills
* love_puppet: like a training room?
 
== First 5 minutes of new players (need summary) ==
 
* hendrik: There is one topic we skipped: The first 5 minutes of new players.
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* hendrik: we are now at about 50%.
 
=== Prevent new players from getting lost (need summary) ===
 
* bluekiller: we can make arrows on the map for new players
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* hendrik: and perhaps still put the city gate right to Carmen. So that this will become the prefered path to Nalwor for non-new players.
 
=== Warning new players running into dangerous zones (need summary) ===
 
* hendrik: Can we have zone entry messages that are level based?
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* storyteller: Well, what about to do a quest, which leads the new player to a NPC in Semos City?
 
=== Losing Club on Death (need summary) ===
 
* hendrik: Some time ago it was possible to lose your club when being killed.
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=== Killing the first creature (need summary) ===
 
* hendrik: It may be too difficult for new players to kill a rat because they are running away.