HowToAddCreaturesStendhal: Difference between revisions

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imported>Kymara
m Move extendors to extenders
imported>Kymara
specify precisely what subclass is
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We must give a name to the creature and it is done in the ''creature'' tag.
Then we specify the class and the subclass on the ''type'' tag. IfThe youclass checkshould thebe waya spritesgeneral aredescription structuresuitable atfor clienta yourange willof realizecreatures that(say, itdwarf). isThe insubclass aneeds similarto fashionbe tothe name of the image, which must be located at:
data/
 
sprites/
monsters/
class/
subclass.png