StendhalRefactoringRP: Difference between revisions

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imported>Kiheru
Melee Combat; the new formula
imported>Kiheru
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if risk_to_hit > 0:
max_defence = √(target[DEF] * (10 + source[ARMOR])) * (10 + 0.03 * (target[LEVEL] + 5)) * random[0..1];
max_attack = source[ATK] * (1 + source[WEAPON])* (1 + 0.03 * (source[LEVEL + 5)) * speed_effect * random[0..1];
where: speed_effect = 1.0 - 0.5 * speed_part * level_part^2;
where: speed_part = 8 / (source[ATTACK_RATE] + 3.0);