StendhalRefactoringAtlas: Difference between revisions
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imported>Kymara →Size: update. rat city got split now, it's not that big. |
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=Size=
Maps can have any size, but big maps use
▲Maps can have any size, but big maps use many bandwidth on Sync perception, so we prefer smaller maps as 128x64 or 64x128, that are big enough for the player to move on them without being a bandwidth waster.
On the other hand, if a map is not very visited we can use a big one like
'''All outside maps and dungeon maps should be multiples of 64, ideally multiples of 128.'''
Interiors can be any size, see [http://arianne.sourceforge.net/wiki/index.php?title=HowToUseTiledToCreateStendhalMaps#Some_suggestions_when_making_interiors_maps here] for details on how the size of an interior should compare to how it looks from the exterior.
=Maps needing work=
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