StendhalRPProposal: Difference between revisions
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===Decide if hit is blocked by shield===
If the hit can'
Shield rate = k · 1 / ( DEX · STR / Shield weight )
If we can use the shield, then:
Shield
The more agressive, the less useful the shield is.
===Decide how much damage is absorbed by armor===
As armor is a passive entity, you can't apply really any attribute to it.
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