StendhalRPProposal: Difference between revisions

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imported>Oslsachem
m corrected typo
imported>Oslsachem
m corrected typo
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===Decide if hit is blocked by shield===
If the hit can'tbet dodgebe dodged, then it's time to decide if the shield blockblocks it.
 
Shield rate = k · 1 / ( DEX · STR / Shield weight )
If we can use the shield, then:
 
Shield absorbsabsorption = STR · Shield skill · DEX · Shield type of damage protection · ( 1 - Profile )
The more agressive, the less useful the shield is.
 
===Decide how much damage is absorbed by armor===
As armor is a passive entity, you can't apply really any attribute to it.