StendhalRefactoringAtlas: Difference between revisions

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imported>BerserkerA3
imported>Dine
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* Interior business for ados: Blacksmith ''dine: [done]'', Zara's house ''dine: [done]'' Town hall ''kymara/someone else [done]'' Library: ''[too similar to Semos library]'' Fishers' houses ''dine: [done]''
* Interior business for ados: Blacksmith ''dine: [done]'', Zara's house ''dine: [done]'' Town hall ''kymara/someone else [done]'' Library: ''[too similar to Semos library]'' Fishers' houses ''dine: [done]''
* There should be a sewage water system (canalization) at level -1 under Ados city. It should contain rats, caimans (cp. "Alligators in the NY sewers") and some mutants (cp. Futurama). There can be entrances to the sewers via some open gullies, and maybe we can have a water works building somewhere.
* There should be a sewage water system (canalization) at level -1 under Ados city. It should contain rats, caimans (cp. "Alligators in the NY sewers") and some mutants (cp. Futurama). There can be entrances to the sewers via some open gullies, and maybe we can have a water works building somewhere.
*Barracks, ''BerserkerA3 working on the barracks with 2 levels. Ground level for normal soldiers and upper level for the leadership with a big room and a big table like the "Round Table"''
*Barracks, ''BerserkerA3 working on the barracks with 2 levels. Ground level for normal soldiers and upper level for the leadership with a big room and a big table like the "Round Table"'' Additionally there will be a underground level which links the barracks with the wall. So one can walk on the wall.


==Fado==
==Fado==