Ideas:chad3f:CombatSystem: Difference between revisions
Content deleted Content added
imported>Chad3f |
imported>Chad3f |
||
Line 25:
By defining items (and REntity's) as sets of strengths and weaknesses, different combinations of items/opponents may have different outcomes. For example a lowly heavy club or mid-atk hammer may do more damage to creature with hard scales than a traditionally high atk sword would, because the impact does the damage instead of the slicing of the sharp blade. So a scaled creature would be vulnerable to impacts, but less to cutting.
=== Entity Definitions ===
| |||