Ideas:chad3f:CombatSystem: Difference between revisions
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In the real world (at least a medieval one), one has choose where to place emphasis during battle.. do you use all your force to strike your enemy with your sword, leaving little to defend with, the other way around, or a mixture of both?
To account for this, each item (or action) should be assigned a certain amount of energy drain. At the begining of each cycle, the RPEntity is assigned a certain amount of energy to use (perhaps based on some combination of their strength, endurance, and health state). As each item is used, it's amount of energy is deducted (proportional to the percentage of "full effort" used). This would allow a player to attack and/or defend against multiple enemies in a single cycle (or use a weapon more than once, or even different weapons).
At the end of a cycle, any left over energy could be used for one or more of:
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In the cases where more energy was used than available, the stress effect would cause negative impacts. Perhaps the character could loose HP and/or have a severe drop in endurance.
=== Strengths and Weaknesses ===
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