Ideas:chad3f:SkillsSystem: Difference between revisions

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imported>Chad3f
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Except for ''Enemy experience'', all of these skills would also be assigned to creatures. And with persistent non-player storage support, even specific player experience could be a factor for creatures. So the more you fight a specific create (or maybe type in an area), the better it is against you., as if it learns to anticipates your combat.
 
=== Item Skills ===