StendhalRefactoringAtlas: Difference between revisions

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imported>Mort
Maps: fisherman's house is done
imported>MiguelAngelBlanchLardin
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On the other hand, if a map is not very visited we can use a big one like 256x256 or even 512x512, but keep in mind that if the zone gets crowded it will affect server bandwidth usage badly.
On the other hand, if a map is not very visited we can use a big one like 256x256 or even 512x512, but keep in mind that if the zone gets crowded it will affect server bandwidth usage badly.


=Maps=
=Assigned Maps=
==Ados==
* Interiors for Ados city. dine has created the buildings, just needs interiors. Please ask on IRC. In particular: a room for a spinnery, a weaving mill, <del> and a fisherman's house</del> [done].
* Interiors for Ados city. dine has created the buildings, just needs interiors. Please ask on IRC. In particular: a room for a spinnery, a weaving mill, <del> and a fisherman's house</del> [done].
* Interior business for ados: Blacksmith ''dine: [done]'', Zara's house ''dine: [done]'' Town hall ''kymara/someone else [done]'' Library: ''[too similar to Semos library]'' Fishers' houses ''dine: [done]''
* There should be a sewage water system (canalization) at level -1 under Ados city. It should contain rats, caimans (cp. "Alligators in the NY sewers") and some mutants (cp. Futurama). There can be entrances to the sewers via some open gullies, and maybe we can have a water works building somewhere.
==Fado==
* 10 20x20 interior rooms for tim's hotel. not lovers rooms. Please don't use special lover items like nice glasses or flower baskets ''sshk5 [done: 2]''
* 10 20x20 interior rooms for tim's hotel. not lovers rooms. Please don't use special lover items like nice glasses or flower baskets ''sshk5 [done: 2]''
* interior of Nalwor tower. 6-7 floors 18X18. An NPC elf princess will ask for a rare flower in a far away mountain. ''Athana'' ''[(int_0_nalwor_city_house_76)]''
* 20 lover's rooms in 25x25 with special original theme to each - please ask lenocas on IRC for details before starting ''lenocas [done: ~10]; kymara [done 4]; sshk5 [done: 1]''
* 20 lover's rooms in 25x25 with special original theme to each - please ask lenocas on IRC for details before starting ''lenocas [done: ~10]; kymara [done 4]; sshk5 [done: 1]''
==Nalwor==
* interior of Nalwor tower. 6-7 floors 18X18. An NPC elf princess will ask for a rare flower in a far away mountain. ''Athana'' ''[(int_0_nalwor_city_house_76)]''
==Kotoch==
* Club of Thorns maps - see [[StendhalRefactoringQuests#Club_of_Thorns_-_the_Orc_Saman]] for location of portal entry and quest details
* Club of Thorns maps - see [[StendhalRefactoringQuests#Club_of_Thorns_-_the_Orc_Saman]] for location of portal entry and quest details
==Semos==
* There are 2 buildings at the entrance of semos mine on 0_semos_mountain_n2 that have no interior. The central building has an interior (the puzzle quest) when it is a semos mine town revival week.
* There are 2 buildings at the entrance of semos mine on 0_semos_mountain_n2 that have no interior. The central building has an interior (the puzzle quest) when it is a semos mine town revival week.
* The clouds on 6 kikareukin islands aren't obviously clouds. They need some blue sky too. The caves need interest adding and some appropriate creatures. perhaps check on irc if there are plans for which creatures to have.
* Interior business for ados: Blacksmith ''dine: [done]'', Zara's house ''dine: [done]'' Town hall ''kymara/someone else [done]'' Library: ''[too similar to Semos library]'' Fishers' houses ''dine: [done]''
* <del>there is an ork dungeon entrance I think in the northeast of orril</del> [it's now the entrance to kotoch]
* the house interior in semos_village_w near Nishiya could be customised
* the house interior in semos_village_w near Nishiya could be customised
==Kikareukin==
* The clouds on 6 kikareukin islands aren't obviously clouds. They need some blue sky too. The caves need interest adding and some appropriate creatures. perhaps check on irc if there are plans for which creatures to have.
==Kobold city==
* Interior business for kobold city: ''first there must be there something like a background, e.g. what kobolds like/dislike in their buildings''
* Interior business for kobold city: ''first there must be there something like a background, e.g. what kobolds like/dislike in their buildings''
==Overall==
* This is a big one: getting all dungeons interlinked! Ask mblanch if you want more details; [done: connection from ados caves to orril dungeon] <br> Please be sure to make outside maps multiplo of 128
* This is a big one: getting all dungeons interlinked! Ask mblanch if you want more details; [done: connection from ados caves to orril dungeon] <br> Please be sure to make outside maps multiplo of 128


* There should be a sewage water system (canalization) at level -1 under Ados city. It should contain rats, caimans (cp. "Alligators in the NY sewers") and some mutants (cp. Futurama). There can be entrances to the sewers via some open gullies, and maybe we can have a water works building somewhere.
'' Please add your name to maps you are working on ''
'' Please add your name to maps you are working on ''
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