HowToBeAGM: Difference between revisions

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imported>Kymara
→How to keep your GM status: the bit that steve queried - is this better?
imported>Hendrik Brummermann
added "How to make yourself a GM on your own server"; rephrased introduction; sorted list
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== How to becomemake electable to beyourself a GM! on your own server ==
 
* create a folder structure data/conf next to your stendhal-server-x.xx.jar
* create a text file called <code>admin.list</code> (without .txt) there
* add the names of the admins to this file; one er line
* verify that your marauroad.bad / marautorad.sh contains "." on the classpath
 
 
== How to become electable to be a GM on the official server ==
 
You may be one of the many asking "how do I become a game admin or game master (GM)?" so we have produced a guide to inform you of what we expect from our GMs.
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Don't be fooled into thinking being a Game Master is fun, it's mostly a job and a responsibility. You must not use the power gained to profit your character or your friends' characters in game (or for that matter, anyone else!) To put it simply: if you want to be a GM simply because you want to cheat, then FORGET IT!
 
After this is said, we appreciate anyone who wants to help. Please describe, why you want to become a GM. You may get some ideas from this list:
If you really want to be a GM, it is necessary, though by no means sufficient, that you comply with '''at least eight''' of the following prerequisites:
 
* Answering /support questions
* Help people (not by doing there work but explaining how to do it) and be as nice as possible▼
* Be an "old" player, i.e. have signed up at least half year ago, and have more than 500 hours playing time (which indicates to us that you are a hardcore player-beta tester).
* Finish all current quests in main game server (without using GM power), so you know almost everything about them when people ask you the hows & whys▼
* Be in the top 10 on the Hall Of Fame
* contribute to the project
▲* Help people and be as nice as possible
** Report bugs and if you can, fix bugs▼
▲* Finish all current quests in main game server, so you know almost everything about them when people ask you the hows & whys
** Create maps/sprites/images/tilesets (contribute graphics) for game
▲* Report bugs and if you can, fix bugs
** Create maps/sprites/images/tilesetsmusic (contributefor graphics) forthe game
** CreateSubmit codeideas forand feature requests▼
* Create music for the game
** SubmitCreate ideascode andfor feature requests
** Create new NPCs and/or new quests▼
** Create stories▼
* Be fair to everyone as much as possible
* Behave well and with patience
▲* Create code for feature requests
▲* Create new NPCs and/or new quests
▲* Create stories
* Host a server to test new things before they are put in the main game
* Host the main game server▼
* Add, update and edit articles on the wiki, like guides, refactory, stories, etc.
▲* Host the main game server
 
In any case, as previously stated, it is up to the development team to decide who will actually become a GM.
 
And remember: contributing to this wonderful project (for which it has been said, on at least one occasion, that its reputation precedes it ;)) should be reward enough in itself.
 
== How to keep your GM status ==
* Never abuse your powers. And don't forget that your use of your GM powers is logged
* Talk with other admins and share your thoughts