HowToUseTiledToCreateStendhalMaps2: Difference between revisions

Content deleted Content added
imported>Danter
mNo edit summary
imported>MiguelAngelBlanchLardin
No edit summary
Line 1:
=How To Use Tiled To Create Stendhal Maps: Continued=
Ok I made this additional tutorial, since miguelsMiguel's tutorial is a bit outdated and contains things that has been changed... I will mainly focus on the changes made to the map format, and a few techniques aswell.<br>
<br>
 
Ok start by opening template.tmx file, resize it to the size you want, then save it with the new map name, in the folder it's supose to be in (level 0 - -7). Be sure to copy first the template file to the correct location before opening or it won't work.<br>
Also please read [HowToUseTiledToCreateStendhalMaps2#Zone_naming| zone naming] before naming the zone.
 
Best zone size if '''128x128'''.
We may accept 256x128 on some specials cases ( infrequently visited areas ), but we will force you to split it in smaller zones if it is any bigger ''( it is really easy to split the zone anyway )''.
 
The template.tmx file has all the layers, and tilesets in the correct order (if you add them wrong, tiles and animations will become wrong in the game), thus I sugest you always use that to create a new map.
 
Now when you have your clean map, it's just to start drawing... some things you need to know is about the changed layers we have, im going to start from the bottom and move up.<br>
 
=Zone naming=
'''TODO'''
 
=Layers=