StendhalRefactoringClassBasics: Difference between revisions
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= Introduction =
We have two ideas for classess now, one is a standard Class System, and the other is an Open System.▼
▲We have two ideas for
= Class System =▼
It is important to notice that not all the skills are combat oriented, there may be skills to find persons, to talk with animals, to cut wood, to mine iron, gold, etc...▼
▲== Class System ==
For a class system, my proposal (Danter) is that we have these 4 classess to begin with:
* [[StendhalRefactoringClassMage| Mage]]
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* [[StendhalRefactoringClassScout| Scout]]
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Some skills are still general skills that all classess can learn, here is a section for those:
▲Each class will have a skill tree they need to lvl up to gain access to better andmore advanced skills, ideas and proposals for those skills should be under there respective topic just above.<br>
* [[StendhalRefactoringClassGeneral| General]]
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To gain your class, you will have to do a small quest witch will transform you to that class.<br>
An NPC that will make you "forget" your current class, and makes you able to repick your class would also
be a nice addition. Changing the class will make you lose all your lvl points and skills you currently have in
The player lvls wont be lost thou.
== Open System ==
A completely different way of handling classes is if you made quests for the teacher who trains you in the different skills
▲It is important to notice that not all the skills are combat oriented, there may be skills to find persons, to talk with animals, to cut wood, to mine iron, gold, etc...
Some skills still has requierments before you can get
An NPC to reset your skills is'nt necesary
In this system you could actually be both a mage and warrior thus making the class system completely opend for "dual classess" of any type, the skills you can learn is the same as in the Class System, but now you can learn all the availeble skills.
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