StendhalRefactoringClassBasics: Difference between revisions

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= Introduction =
We have two ideas for classess now, one is a standard Class System, and the other is an Open System.
 
We have two ideas for classessthe class system now, one is a standard Class System, and the other is an Open System.
= Class System =
EachBoth classsystems will have a form of classess, and they both have a skill tree theyyou need to lvl up to gain access to better andmoreand more advanced skills, ideas and proposals for those skills should be under there respective topic just abovebelow. <br>
 
It is important to notice that not all the skills are combat oriented, there may be skills to find persons, to talk with animals, to cut wood, to mine iron, gold, etc...
 
 
== Class System ==
For a class system, my proposal (Danter) is that we have these 4 classess to begin with:
* [[StendhalRefactoringClassMage| Mage]]
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* [[StendhalRefactoringClassScout| Scout]]
<br>
Some skills are still general skills that all classess can learn, here is a section for those:
Each class will have a skill tree they need to lvl up to gain access to better andmore advanced skills, ideas and proposals for those skills should be under there respective topic just above.<br>
* [[StendhalRefactoringClassGeneral| General]]
 
<br>
To gain your class, you will have to do a small quest witch will transform you to that class.<br>
 
An NPC that will make you "forget" your current class, and makes you able to repick your class would also
be a nice addition. Changing the class will make you lose all your lvl points and skills you currently have in
yourthat class, and you would have to restart theyour class from zero. <br>
 
The player lvls wont be lost thou.
 
== Open System ==
A completely different way of handling classes is if you made quests for the teacher who trains you in the different skills, afterand spells. After you complete the trainers quest you will learn the skill he/she can teach, however, some skills has specific requierments, like you can't use magic while wearing other then light armor, or you can't fire a bow properly if you have heavy armor.
 
It is important to notice that not all the skills are combat oriented, there may be skills to find persons, to talk with animals, to cut wood, to mine iron, gold, etc...
 
Some skills still has requierments before you can get itthem thou, thus still making you follow a skill tree.
 
An NPC to reset your skills is'nt necesary herein this system thou, since you can always change the path you originally choose, you just have to change your current equipments thou, in order to be able to use the skills. Another important thing is that some skills that is against eachother in nature, shud not be able to be used together, thus we need a system where you can activate or disable the skills you want to use.
 
In this system you could actually be both a mage and warrior thus making the class system completely opend for "dual classess" of any type, the skills you can learn is the same as in the Class System, but now you can learn all the availeble skills.