StendhalRefactoringClassBasics: Difference between revisions
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== Open System ==
<br>
A completely different way of handling classes
in the different skills, after you complete the trainers quest you will learn the skill he can teach, <br>
however, some skills has specific requierments, like you can't use magic while wearing other then light <br>
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<br>
Some skills still has requierments before you can get it thou, thus still making you follow a skill tree. <br>
An NPC to reset your skills is'nt necesary here thou, since you can always change the path you
choose, you just have to change your current equipments thou, in order to be able to use the skills. <br>
Another important thing is that some skills that is against eachother in nature, shud not be able to be<br>
used together, thus we need a system where you can activate or disable the skills you want to use. <br>
<br>
In this system you could actually be both a mage and warrior thus making the class system <br>
completely opend for "dual classess" of any type, the skills you can learn is
<br>
gear in the middle of a fight, othervise the
Maybe you shud only be able to change the gear when you are inside an Inn or setting up camp? <br>
or atleast just be able to change the bigger parts like torso and legs while your inside an Inn or camp. <br>
Bracers, Boots, Helm and Gloves is still items that is easerly changed in the wilds, however I don't like to change <br>
my pants while in the middle of the forest, especially if they are made of heavy iron. :) <br>
<br>
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