StendhalRefactoringRP: Difference between revisions
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armor + target[DEF]* helmet + target[DEF] * legs + target[DEF] * boots
damage = ((attacker_part - defender_part) / maxdamage) * (maxdamage / source[ATK])
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Line 50:
The beneficts you get from weapons and armors are directly proportional to your level.
The formula is nicer than previous one because it gives a good range of damages and it adds lineal damage increase for using weapons and lineal damage absortion for using armors. Now the point is to give values to monsters that will always lack of equipment ( to simplify everything ).
===Range combat===
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