StendhalRefactoringRP: Difference between revisions
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imported>Danter |
imported>Danter |
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Line 38:
if risk to hit > 0:
maxdamage = 0.8 * source[ATK]^2 + 4 * weapon
armor + target[DEF]* helmet + target[DEF] * legs + target[DEF] * boots
damage = ((
</pre>
Line 59:
So a nice formula would be:
<pre>
if
damage = damage / 20
if
damage = 0
</pre>
Line 70:
<pre>
maxdamage = 0.8 * source[ATK]^2 + 4 * (weapon + arrow)
* ( 1 - (actual_distance / max_range) )
</pre>
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