StendhalRefactoringRP: Difference between revisions

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imported>MiguelAngelBlanchLardin
imported>Danter
Line 69:
We should also consider later the usage of arrows or ammunition that does more damage than the standard.
 
<pre>
damage = damage * ( 1 - (actual_distance / max_range) ) + ( damage - damage * ( 1 - (min_range / max_range) ) ) * ( 1 - (actual_distance / max_range) )
attacker part = 0.8 * (roll 1D100 / 100) * source[ATK]^2 + 4 * source[ATK] * (weapon + arrow)
damage = 0.8 * source[ATK]^2 + 4 * (weapon + arrow)
damagemaxdamage = damage * ( 1 - (actual_distance / max_range) ) + ( damage - damage * ( 1 - (min_range / max_range) ) ) * ( 1 - (actual_distance / max_range) )
* ( 1 - (actual_distance / max_range) )
</pre>
 
==Magic==