StendhalRefactoringRP: Difference between revisions

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imported>Danter
imported>Danter
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We will mainly have 6 elements in Stendhal, maybe 8 later, and those are Fire, Water/Ice, Earth, Wind, Holy and Dark.
The 2 that might be added later is Physical and Mental magic, that focuses on protecting against and strenghtening charm and poison attacks. For now poison will just be treated as a normal attack, and not be affected by any magic resistances.<br>
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For the Element there will be some properties:
* Fire strong vs Water
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* Earth strong vs Wind
* Wind strong vs Fire
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* Dark strong vs Holy
* Holy strong vs Dark
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The Holy and Dark elements will also be used in healings, depending on if the target is a good or evil creature the dark and holy elements will heal or damage the target.<br>
 
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Some spells we may add are:
* Convince creature