StendhalRefactoringAtlas: Difference between revisions
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imported>MiguelAngelBlanchLardin |
imported>MiguelAngelBlanchLardin |
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We need to adopt a naming scheme that allows proper single identification of the zone we are talking ( village is a bad example, semos_village is a better idea ). |
We need to adopt a naming scheme that allows proper single identification of the zone we are talking ( village is a bad example, semos_village is a better idea ). |
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Each map will contain properties about its position (x,y) and its level will be determined by its location. |
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Also we need the zone name to give hints about its position on the map.<br> |
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We do really want to automate the process of choosing a new zone when leaving the old one. |
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For example 000000_000000_0_semos_village. It would mean that semos village zone starts at 000000,000000 and it is at the level 0. |
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Also we plan automating the portal system by using stairs and holes to move exactly above and down the current map. |
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This way we could automate the map creation and zone change feature. |
This way we could automate the map creation and zone change feature. |
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==Actual zones new naming== |
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===Ground level=== |
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* 500000_500000_semos_village |
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* 500064_500000_semos_city |
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* 500128_500000_semos_road_ador |
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* 500000_500064_semos_south_plains |
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* 500000_500128_semos_south_forest |
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* 499872_500256_orril_castle |
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* 500000_500256_orril_east_forest |
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* 499872_500384_orril_river |
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* 500000_500384_orril_river |
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* 500128_500128_semos_east_light_forest |
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* 500128_500256_semos_east_dark_forest |
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===Dungeons=== |
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=Size= |
=Size= |
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