StendhalRefactoringAtlas: Difference between revisions

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imported>MiguelAngelBlanchLardin
imported>MiguelAngelBlanchLardin
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We need to adopt a naming scheme that allows proper single identification of the zone we are talking ( village is a bad example, semos_village is a better idea ).
We need to adopt a naming scheme that allows proper single identification of the zone we are talking ( village is a bad example, semos_village is a better idea ).


Each map will contain properties about its position (x,y) and its level will be determined by its location.
Also we need the zone name to give hints about its position on the map.<br>
We do really want to automate the process of choosing a new zone when leaving the old one.
For example 000000_000000_0_semos_village. It would mean that semos village zone starts at 000000,000000 and it is at the level 0.
Also we plan automating the portal system by using stairs and holes to move exactly above and down the current map.


This way we could automate the map creation and zone change feature.
This way we could automate the map creation and zone change feature.

==Actual zones new naming==
===Ground level===
* 500000_500000_semos_village
* 500064_500000_semos_city
* 500128_500000_semos_road_ador
* 500000_500064_semos_south_plains
* 500000_500128_semos_south_forest
* 499872_500256_orril_castle
* 500000_500256_orril_east_forest
* 499872_500384_orril_river
* 500000_500384_orril_river
* 500128_500128_semos_east_light_forest
* 500128_500256_semos_east_dark_forest

===Dungeons===


=Size=
=Size=