StendhalRefactoringRP: Difference between revisions
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imported>MiguelAngelBlanchLardin |
imported>MiguelAngelBlanchLardin |
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Line 56:
So a nice formula would be:
<pre>
damage = damage * ( actual distance / max range of weapon )
Line 62 ⟶ 63:
if actual distance > max range:
damage = 0
</pre>
We should also consider later the usage of arrows or ammunition that does more damage than the standard.
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