StendhalRefactoringRP: Difference between revisions

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imported>MiguelAngelBlanchLardin
imported>MiguelAngelBlanchLardin
Line 56:
 
So a nice formula would be:
<pre>
damage = damage * ( actual distance / max range of weapon )
 
Line 62 ⟶ 63:
if actual distance > max range:
damage = 0
</pre>
 
We should also consider later the usage of arrows or ammunition that does more damage than the standard.