StendhalRefactoringItems: Difference between revisions
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We have the next items structure:
===Shields===
====Material====
* Wooden Shield
* Studded Shield
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* Mithril Shield
* Gossamer Shield (spider thread)
====Shape====
* Tower Shield
* Phalanx Shield
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* Round Shield (small and large)
* Spiked Shield
====Class====
* Blessed Shield
* Cursed Shield
===Swords===
====Origin====
* Orcish
* Elven
* Dwarvish
====Composition====
* Silver
* Iron
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* Steel
* Bone
====Slashing====
=====Knife=====
*
* Crysknife
* Scapel
=====Dagger=====
*
* Katar (punch dagger)
* Haladie
* Bank
* Bich'wa
* Jambiya
* Dirk
=====Short sword=====
* Wakizashi
* Sword (doesn't this seem too vague?)
* Katana
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* Pata (includes a gauntlet, so restricts wrist motion, double-bladed)
* Sax (bowie knife scramasax)
====Thrusting====
* Rapier
* Foil
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* Worm Tooth
* Stiletto
====Parrying====
* Manople (parrying and disarming)
* Swordbreaker (toothed edge to catch and apply leverage to break enemy swords)
* Main gauche
* Poinard
====Misc.====
* Blessed sword (could apply to any sword)
* Cursed sword (penalties and cannot be unwielded
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* Sword cane
* Terbutje (Not really a sword, but has rows of shark teeth)
===Axes===
====Origin====
* Dwarvish
* Elven
* Orcish
* Goblin
====Composition====
* Mithril
* Bronze
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* Bone
* Iron
====Class====
* Blessed Axe
* Cursed Axe
====One Handed====
* Small Axe
* Bullova
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* Adze
* Axe (seems awfully vague)
====Two Handed====
* Two-Handed Axe
* Double-Bladed Axe
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* Pick-Axe
* Mattock
====Throwing====
* Francisca
===Polearms and Spears===
====Polearms====
* Sickle
* Bec de Corbin
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* Bardiche
* Ankus (elephant goad)
====Spears====
* Pike
* Spontoon
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* Assegai
* Javelin
===Bludgeons, Hammers and Flails===
====Bludgeons====
* Cudgel
* Mitre
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* Crowbar
* Aklys
====Hammers====
* Battle Hammer
* Two-handed hammer
* War Hammer
* Piton Hammer
====Flails====
* Heavy Flail
* Light Flair
* Lashknife
* Morningstar
* Grappling Hook
===Range weapons===
====Bow====
** Heavy Shortbow
** Light Shortbow
** Ultra-light Shortbow
** Extra-Heavy Longbow
** Tower Longbow
====Crossbow====
* Arbalest
** Cranquin
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* Dokyu
* Prodd
====Misc.====
* Spear (now mentioned above)
* Throwing knifes (now mentioned above)
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* Blowpipe
* Dart
* Bola
** War Bola
* Boomerang
* Bullwhip
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** Cockatrice Eggs
* Boulder (Impractical, but if you're dealing with a giant...)
===Projectile Ammunition===
====Structure/Composition====
* Wooden Arrow/Bolt
* Feathered Arrow/Bolt
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* Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.)
* Sling Stone
====Treatments====
* Poison Arrow/Bolt
* Enchanted Arrow/Bolt
* Flaming Arrow/Bolt
===Misc. Weapons===
* Bagh Nakh (tiger claws)
* Caltrops
===Armours===
====Body====
* Dress
** Rags
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* Chain Mail
* Mummy Wrappings
====Cloak====
* Plain Cloak
* Cloak of Protection
* Cloak of Invisibility
* Oilskin (potential to catch fire)
====Materials====
* Copper
* Silver
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* Gems
* Crystal or Glass
====Enchantment====
* Blessed armour
* Cursed Armour
===Boots===
* Sandals
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* Warboots
* Metal Shoes
===Helmet===
====Type====
* Skullcap
* Dented Pot
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* Horns (animal or demon)
* Legion Helmet
====Material====
* Copper
* Silver
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* Steel
* Bone
====Enchantment====
* Blessed Helmet
* Cursed Helmet
===Leg Armour===
* Leather Leg Armour
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* Mithril Leg Armour
* Blessed Leg Armour
===Door===
* Solid Metal
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* Lattice
* Bone/Flesh
===Items===
* Corpse
* Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency?
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* Furniture
* Feather (different sources bestow abilities)
* Religious Symbols/Icons
====Gems, Jewels and Precious Stones====
* Diamond
* Ruby
* Sapphire
* Opal
** Black Opal
* Pearl
** Black Pearl
* Emerald
* Garnet
* Amethyst
* Jasper
* Jade
* Agate
* Obsidian
* Onyx
* Turquoise
* Aquamarine
* Glass
* Topaz
====Poisons and Potions====
===Food===
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it.
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