StendhalRefactoringCreatures: Difference between revisions
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* Lich
==
We have several common attributes for all the items. Mainly:
* Type
* Class
* Subclass
And some attributes that objects may or many not have:
* XP value
* Attack
* Defense
* Dropped items
** Item
** Probability (0.0 - 1.0)
* Slots
** Capacity
* Equiped items
** Item
== Extra information ==
Additionally creatures should explain:
* tiled id
= Actions =
* Move
* Stop
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