HowToUseTiledToCreateStendhalMaps: Difference between revisions

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imported>MiguelAngelBlanchLardin
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= Editing the map =
Choose floor Layer.
 
http://arianne.sourceforge.net/wiki_images/tiled_10.jpg
 
Our village is a rich one, so let's look for a nice ground for it.<br>
Line 82 ⟶ 80:
 
http://arianne.sourceforge.net/wiki_images/tiled_16.jpg
 
Now we change to floor layer to add flowers.
 
http://arianne.sourceforge.net/wiki_images/tiled_17.jpg
 
We change back to object layer to add tombs
 
http://arianne.sourceforge.net/wiki_images/tiled_18.jpg
 
Now let's add a house and a tree for our cementery. As you see adding elements isn't hard than just playing with layers.
http://arianne.sourceforge.net/wiki_images/tiled_19.jpg
 
http://arianne.sourceforge.net/wiki_images/tiled_20.jpg
 
 
Now let's add a house and a tree for our cementery.
 
http://arianne.sourceforge.net/wiki_images/tiled_21.jpg
 
http://arianne.sourceforge.net/wiki_images/tiled_22.jpg
 
Now see the border of the house. The tileset is faulty, so we need to decorate the fault a bit.
 
http://arianne.sourceforge.net/wiki_images/tiled_23.jpg
 
See? I think you got the idea how to apply that trick.
 
http://arianne.sourceforge.net/wiki_images/tiled_24.jpg
 
And now the tree. Trees are a bit more complex than houses because they are on two layers: 1 and 2. <br>Just make sure that the upper part of the tree is on layer 2 always, so it is drawn over player.
And now the tree
 
http://arianne.sourceforge.net/wiki_images/tiled_25.jpg
 
We add the bottom of the tree, tile by tile.
 
http://arianne.sourceforge.net/wiki_images/tiled_26.jpg
 
And now we add the uppper part of the tree but on layer roof
 
http://arianne.sourceforge.net/wiki_images/tiled_27.jpg
 
Let's train this. Let's add another tree.
 
http://arianne.sourceforge.net/wiki_images/tiled_28.jpg