HowToWriteAdventureGamesUsingArianne: Difference between revisions

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imported>MiguelAngelBlanchLardin
imported>MiguelAngelBlanchLardin
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* <b>experience</b> - this is the amount of experience gained at the current level
 
====Entity Attribute values====
The hardest part of any RP is to give balance to the values different entities has.
 
We need to give RP(atk, def and hp) values to:
=====Player=====
Let's make our starting player to be:
* <b>ATK</b> - 2
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These values have been set randomly.
 
=====Sheep=====
A sheep can't attack, so it has to be weaker than player.
* <b>ATK</b> - 0
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Killing a sheep won't report you any experience.
 
=====Rat=====
A rat is the simplest enemy you can find in Stendhal, so it has to be simple enought for a Level 1 player to kill.
* <b>ATK</b> - 3
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http://arianne.sourceforge.net/wiki_images/rat.gif
 
=====Cave Rat=====
A cave rat is a stronger version of a rat, so it has to be simple enought for a Level 2-3 player to kill.
* <b>ATK</b> - 6
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http://arianne.sourceforge.net/wiki_images/caverat.gif
 
=====Wolf=====
A wolf is a common creature on plains and forest, it has to be simple enought for a Level 4-5 player to kill.
* <b>ATK</b> - 6