GameDesign: Difference between revisions
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imported>StephenIerodiaconou |
imported>MiguelAngelBlanchLardin |
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So let's define the reply to each message. First, let's clarify that the best way of modelling this system is using finite automates, (a finite state machine) where, based on the input, we change the state we are currently in and produce an output.
== Login stage ==
<b>NOTE</b>: This stage has been split in 3 to allow proper secure login.
<b>NOTE</b>: Explain here how secure login works.
<pre>
Process C2S Login ( STATE_BEGIN_LOGIN )
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