StendhalRefactoringGraphics: Difference between revisions
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imported>AntumDeluge →NPCs: update links |
imported>AntumDeluge →Outfits: update details |
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== Outfits == |
== Outfits == |
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Players can have hair, |
Players can have body, head, mouth, eyes, hair, dress, mask, and hat. These are saved separately so outfits can be mixed and matched. |
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'''''TODO:''' Create a character generator for Cabbit style sprites.'' |
'''''TODO:''' Create a character generator for Cabbit style sprites.'' |
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As with creatures (above) the original size is too small and the saved png must be converted. |
As with creatures (above) the original size is too small and the saved png must be converted. |
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The clothes (dress) and |
The skin (body and head), clothes (dress), hair, and eyes can have custom colours but only to one 'hue'. So, the original outfit should look multi coloured, because that means there will be more variation overall. |
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Work required: |
Work required: |
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:Certain outfits and hair are now 'duplicates' since the colouring changes. Please add small details to one of the duplicates to help differentiate them. E.g a bow on the back of a dress, a small flower detail, some pattern, etc. Leave one of the duplicates like the original, and don't make too drastic changes for those who had selected the outfit. |
: <del>Certain outfits and hair are now 'duplicates' since the colouring changes. Please add small details to one of the duplicates to help differentiate them. E.g a bow on the back of a dress, a small flower detail, some pattern, etc. Leave one of the duplicates like the original, and don't make too drastic changes for those who had selected the outfit.</del> |
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=== Outfit Sprites with Scaling Artifacts === |
=== Outfit Sprites with Scaling Artifacts === |
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