Stendhal Achievement Ideas: Difference between revisions

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imported>Kribbel
Maze Achievements
imported>Kribbel
various comments
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{{Achievement|title=First-Aid Knowledge|description=Buy potion|difficulty=easy|discussion=
{{Achievement|title=First-Aid Knowledge|description=Buy potion|difficulty=easy|discussion=
* Perhaps ''too'' easy. - [[User:AntumDeluge|AntumDeluge]] ([[User talk:AntumDeluge|talk]])}}
* Perhaps ''too'' easy. - [[User:AntumDeluge|AntumDeluge]] ([[User talk:AntumDeluge|talk]]) * Exactly, it's silly. - [[User:Kribbel|kribbel]]}}
{{Achievement|title=Staying Sane|description=purchase 1000 <item>potion</item>, 750 <item>greater potion</item>, & 500 <item>mega potion</item>|difficulty=easy}}
{{Achievement|title=Staying Sane|description=purchase 1000 <item>potion</item>, 750 <item>greater potion</item>, & 500 <item>mega potion</item>|difficulty=easy|discussion=
* I don't like achievements for buying stuff. - [[User:Kribbel|kribbel]]}}
{{Achievement|title=Fur Trader|description=Sell 300 <item>pelt</item>|difficulty=easy|discussion=
{{Achievement|title=Fur Trader|description=Sell 300 <item>pelt</item>|difficulty=easy|discussion=
* To make achievement more dynamic, multiple item types should be sold to multiple NPCs around the world. - [[User:AntumDeluge|AntumDeluge]] ([[User talk:AntumDeluge|talk]])}}
* To make achievement more dynamic, multiple item types should be sold to multiple NPCs around the world. - [[User:AntumDeluge|AntumDeluge]] ([[User talk:AntumDeluge|talk]]) * I think this doubles too much with Ham Hocks, Bear Hunter, Boar Hunter, Deer Hunter & Fox Hunter (later probably Safari, Silver Bullet). Almost like receiving an achievement for receiving an achievement. - [[User:Kribbel|kribbel]]}}


== Quest ==
== Quest ==
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{{Achievement|title=Adolescent|description=Accumulate 2 month of play time|difficulty=easy}}
{{Achievement|title=Adolescent|description=Accumulate 2 month of play time|difficulty=easy}}
{{Achievement|title=Getting Accustomed|description=Accumulate 6 months of play time|difficulty=medium}}
{{Achievement|title=Getting Accustomed|description=Accumulate 6 months of play time|difficulty=medium}}
{{Achievement|title=Sturdy Foundation|description=Accumulate 1 year of play time|difficulty=hard}}
{{Achievement|title=Sturdy Foundation|description=Accumulate 1 year of play time|difficulty=hard|discussion=
* 8760 hours, that's nuts. - [[User:Kribbel|kribbel]]}}
{{Achievement|title=Devout|description=Accumulate 3 years of play time|difficulty=hard}}
{{Achievement|title=Devout|description=Accumulate 3 years of play time|difficulty=hard|discussion=
* That's 26280 hours, completely insane. Wouldn't this motivate to idling chars or letting bots work/train? How about a day (24 hours), a week (168), a fortnight (336), a month (720 OR 744) and maybe a season and a half-year? - [[User:Kribbel|kribbel]]}}


== Fighting ==
== Fighting ==
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{{Achievement|title=I Had It All Along|description=win a deathmatch with less than x% HP (very little)|difficulty=todo}}
{{Achievement|title=I Had It All Along|description=win a deathmatch with less than x% HP (very little)|difficulty=todo}}
{{Achievement|title=Deathmatch Perfection|description=win 100 deathmatches on your own.|difficulty=hard|discussion=
{{Achievement|title=Deathmatch Perfection|description=win 100 deathmatches on your own.|difficulty=hard|discussion=
* I like this idea. We don't have any achievements for solo deathmatch yet. - [[User:AntumDeluge|AntumDeluge]] ([[User talk:AntumDeluge|talk]])}}
* I like this idea. We don't have any achievements for solo deathmatch yet. - [[User:AntumDeluge|AntumDeluge]] ([[User talk:AntumDeluge|talk]])* Having to do some DM solo is something I'd support. - [[User:Kribbel|kribbel]]}}
{{Achievement|title=Deathmatch Frequenter|description=Earn 20,000 points in deathmatch.|difficulty=easy}}
{{Achievement|title=Deathmatch Frequenter|description=Earn 20,000 points in deathmatch.|difficulty=easy}}