User:Kribbel: Difference between revisions

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imported>Kribbel
Farting NPC
imported>Kribbel
Find Santa's reindeer
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** baby angels eyes
** baby angels eyes


===== Find Santa's reindeer etc. =====
Santa's reindeer (or helpers etc.) ran off (why?), except Rudolf who stays in Semos City and is not a part of this quest. “The commonly cited names of the nine reindeer are Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner, Blitzen, and Rudolph,…” this means players have to find the eight remaining ones and bring them somewhere save, otherwise Christmas would be at risk. Hurry and save Christmas!


Creatures try to attack the lost like they do with sheep. Only these don't die but run off like cats and appear fully healed at a different place to be found again. Therefore no corpse! Message "x seems to have disappeared. It must have run off really fast."
Teleporting by scrolls with the lost owned should be prohibited, otherwise bringing the lost back would be to trivial. Message:"Its aura prohibits the teleporting of the reindeer." "You can't teleport with the reindeer owned." or something. The lost shouldn't appear in the world all at once, but one by one over a longer time span e.g. 2 weeks. But there doesn't have to be necessarily only one or two in the world at the same time. This is, so the quest can't be over after a few hours. But of course it should be assured that players have enough time to complete the quest. Note: The lost stay at the place where they spawned and don't teleport away like e.g. Rose Leigh all the time. But they will leave the map when they get killed. The lost could make some noise so the players hear when they are on the same map or near them on the same map (like Rengard, who whistles)
Problem: There are so many creatures in the world, that the lost will very soon after they appear in the world appear in an area etc. where aren't any creatures to kill them i.e. a calm city and then stay there. Thus there would be only a low probability to meet them in the wild, because they will die there fast. That's not good. They should only be attacked when owned or were already owned. This would reset after death.

NPCs:
* One NPC that gives the quest and
* one NPC the lost have to be brought to. Can be one and the same NPC. Maybe tigertoes has one or two northpole dwellers that can be used for this.

Buildings:
* a pasture or some interior where the found and brought back can be gathered and the players can see how many are still to be found. Maybe pasture in 0_semos_plains_n at (59,105)-(75,112)

Rewards:
* ???, maybe Santa arrives only after completing this

Other:
* requires new entity that is like sheep and cat in some ways.
* requires a spawner for pet-like entities at random or previously defined places with a delay


==== Other ====
==== Other ====