StendhalScripting/LuaAPI: Difference between revisions
imported>AntumDeluge →actions: add descriptions |
imported>AntumDeluge →conditions: add descriptions |
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Methods: |
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; ''<span style="color:green;">conditions:create</span>(function)'' |
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: Creates a custom {{StendhalFile|master|src/games/stendhal/server/entity/npc/ChatCondition.java|ChatCondition}}. |
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: '''''function:''''' Lua function to be invoked when <code>ChatCondition.fire</code> is called. |
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* ''<span style="color:green;">conditions.and</span>(conditionList)'' |
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: ''returns:'' New <code>ChatCondition</code> instance. |
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: Creates a {{StendhalFile|master|src/games/stendhal/server/entity/npc/condition/NotCondition.java|NotCondition}}. |
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: '''''condition:''''' Can be a <code>ChatCondition</code>, <code>LuaValue</code> containing at <code>ChatCondition</code> instance, or a Lua table of <code>ChatCondition</code> instances. |
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: ''returns:'' New <code>NotCondition</code> instance. |
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: Creates an {{StendhalFile|master|src/games/stendhal/server/entity/npc/condition/AndCondition.java|AndCondition}}. |
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: '''''conditionList:''''' Lua table containing <code>ChatCondition</code> instances. |
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: ''returns:'' New <code>AndCondition</code> instance. |
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== actions == |
== actions == |
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Revision as of 01:11, 13 April 2020
The following objects & functions are exposed to the Lua engine:
Objects
luajava
This is an object of the LuajavaLib library. It can be used to coerce Java static objects to Lua or create new Java object instances.
Example of exposing a static object & enums to Lua:
-- store a Java enum in a Lua global variable
ConversationStates = luajava.bindClass("games.stendhal.server.entity.npc.ConversationStates")
-- access the enum values like so
ConversationStates.IDLE
Example of creating an object instance:
-- store instance in local variable
local dog = luajava.newInstance("games.stendhal.server.entity.npc.SilentNPC")
-- access object methods like so
dog:setEntityClass("animal/puppy")
dog:setPosition(2, 5)
-- class with constructor using parameters
local speaker = luajava.newInstance("games.stendhal.server.entity.npc.SpeakerNPC", "Frank")
speaker:setOutfit("body=0,head=0,eyes=0,hair=5,dress=5")
speaker:setPosition(2, 6)
To make scripting easier, Stendhal employs a master script & some helper objects & methods to handle the functionality mentioned above. An explanation of these objects & methods follows.
logger
Manages logging in Lua via the org.apache.log4j.Logger class.
Methods:
- logger:info(message)
- Prints an information level message to the console.
- message: Text to be printed.
- logger:warn(message)
- Prints a warning level message to the console.
- message: Text to be printed.
- logger:error(message)
- Prints an error level message to the console.
- message: Text to be printed.
Example usage:
local zone = "0_semos_city"
if game:setZone(zone) then
-- do something
else
logger:error("Could not set zone: " .. zone)
end
properties
Defines functions for accessing Java system properties.
game
The main object that handles setting zone & adding entities to game.
Methods:
- game:add(object)
- Adds an RPObject instance to the current zone.
- object: Object to add.
- game:add(npc)
- Adds an NPC instance to the current zone.
- npc: NPC to add.
- game:add(creature, x, y)
- Adds a Creature instance to the current zone.
- creature: Creature to add.
- x: Horizontal position of where to add creature.
- y: Vertical position of where to add creature.
- game:remove(object)
- object:
- game:remove(npc)
- npc:
- game:addGameEvent(source, event, params)
- Adds a new GameEvent.
- source:
- event:
- params:
- game:setZone(name)
- Sets the current zone.
- name: String identifier for zone to be set as current zone.
- returns:
trueif zone was successfully set.
- game:setZone(zone)
- Sets the current zone.
- zone: StendhalRPZone instance to set as current zone.
- returns:
trueif zone was successfully set.
- game:getZone(object)
- Retrieves the zone where
objectis located. - object: The RPObject from which the zone should be retrieved.
- returns: StendhalRPZone or
nullif it doesn't exists
- game:getZone(name)
- Retrieves a zone by string ID.
- zoneName: Name of zone to retrieve.
- returns: StendhalRPZone or
nullif it doesn't exist.
- game:setMusic(filename, args)
- Sets the music for the currently selected zone.
- filename:
- File basename excluding .ogg extension.
- args:
- Lua table of key=value integer values.
- Valid keys:
- volume: Volume level (default: 100).
- x: The X coordinate of the sound source (default: 1).
- y: The Y coordinate of the sound source (default: 1).
- radius: The radius from which the music can be heard (default: 10000).
- game:playerIsInZone(player, zoneName)
- player:
- zoneName:
- returns:
boolean
- game:getCreatures()
- returns: An array of all available creatures.
- game:getCreature(clazz)
- Retrieves a Creature instance.
- clazz: String name of the creature.
- returns: Creature or
nullif doesn't exist.
- game:getItems()
- returns: Array list of available items.
- game:getItem(name)
- name:
- returns: Item instance or
nullif doesn't exist.
- game:modify(entity)
- entity:
- game:privateText(player, text)
- Sends a private text to a player.
- player: Player to receive the message.
- text: Message text to send to player.
- game:getMessage()
- returns:
String
entities
Methods:
- entities:getPlayer(name)
- entities:getNPC(name)
- entities:getItem(name)
- entities:getStackableItem(name)
- entities:createSpeakerNPC(name)
- entities:createSilentNPC()
- entities:setPath(entity, table, loop)
- entities:setPathAndPosition(entity, table, loop)
- entities:createSign(visible)
- entities:createShopSign(name, title, caption, seller)
quests
Adds helper functions for creating & manipulating quests & exposes select public methods of the games.stendhal.server.core.rp.StendhalQuestSystem class.
Methods:
- quests:createQuest(slotName, name)
- quests:load(quest)
- quests:unload(questName)
- quests:cache(quest)
- quests:register(quest) Alias for quests:cache(quest).
- quests:isLoaded(quest)
- quests:listAll(player)
- quests:list(player, questName)
- quests:listStates(player)
- quests:getQuest()
- quests:getQuestFromSlot(questSlot)
- quests:getOpen(player)
- quests:getCompleted(player)
- quests:getIncomplete(player, region)
- quests:getRepeatable(player)
- quests:getDescription(player, questName)
- quests:getLevelWarning(player, questeName)
- quests:getProgressDetails(player, questeName)
- quests:getNPCNamesForUnstartedInRegionForLevel(player, region)
- quests:getDescriptionForUnstartedInRegionFromNPCName(player, region, name)
quests.simple
A special class for creating a simple collect single item quest.
Methods:
- quests.simple:create(slotName, properName, npcName)
- slotName: (string)
- properName: (string)
- npcName: (string)
- returns:
games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuestinstance.
SimpleQuest Object
Example:
-- create SimpleQuest instance
local quest = simpleQuest:create("wood_for_lua", "Wood for Lua", "Lua")
quest:setDescription("Lua needs help gathering wood.")
quest:setRequestReply("I need help gathering some wood. Will you help me?")
quest:setAcceptReply("Great!")
quest:setRewardReply("Thank a bunch!")
quest:setRejectReply("Fine! I don't need your help anyway.")
quest:setItemToCollect("wood", 5)
quest:setRepeatable(true)
quest:setRepeatDelay(10)
quest:setXPReward(50)
quest:setKarmaReward(5.0)
quest:addItemReward("rose", 3)
quest:addItemReward("money", 100)
quest:setRegion(Region.SEMOS_CITY)
quests:register(quest)
conditions
Object for creating games.stendhal.server.entity.npc.ChatCondition instances.
Methods:
- conditions:create(function)
- Creates a custom ChatCondition.
- function: Lua function to be invoked when
ChatCondition.fireis called. - returns: New
ChatConditioninstance.
- conditions:notCondition(condition)
- Creates a NotCondition.
- condition: Can be a
ChatCondition,LuaValuecontaining atChatConditioninstance, or a Lua table ofChatConditioninstances. - returns: New
NotConditioninstance.
- conditions:andCondition(conditionList)
- Creates an AndCondition.
- conditionList: Lua table containing
ChatConditioninstances. - returns: New
AndConditioninstance.
actions
Object for creating games.stendhal.server.entity.npc.ChatAction instances.
Methods:
- actions:create(function)
- Creates a custom ChatAction.
- function: A Lua function to be executed when
ChatAction.fireis called. - returns: New
ChatActioninstance.
- actions:multiple(actionList)
- Helper method for creating a MultipleActions instance.
- actionList: A Lua table containing ChatAction instances.
- returns: New
MultipleActionsinstance.
merchants
Exposes merchant handling classes & functions to Lua.
Methods:
- merchants:add(merchantType, npc, prices, addOffer)
- Adds merchant behavior to a SpeakerNPC.
- merchantType: If set to "buyer", will add buyer behavior, otherwise will be "seller".
- npc: The SpeakerNPC to add the behavior to.
- prices: List of items & their prices (can be instance of either Map<String, Int> or a Lua table).
- addOffer: If
true, will add default replies for "offer" (default:true).
- merchants:addSeller(npc, prices, addOffer)
- Adds seller behavior to a SpeakerNPC.
- npc: The SpeakerNPC to add the behavior to.
- prices: List of items & their prices (can be instance of either Map<String, Int> or a Lua table).
- addOffer: If
true, will add default replies for "offer" (default:true).
- merchants:addBuyer(npc, prices, addOffer)
- Adds buyer behavior to a SpeakerNPC.
- npc: The SpeakerNPC to add the behavior to.
- prices: List of items & their prices (can be instance of either Map<String, Int> or a Lua table).
- addOffer: If
true, will add default replies for "offer" (default:true).
arrays
Handles some conversion of Java arrays & lists to Lua tables.
Methods:
- arrays.toTable(list)
- Converts a Java array or list to a Lua table.
- list: Java array or list.
- returns: New Lua table with contents of
listadded.
grammar
Exposes the games.stendhal.common.grammar.Grammar parser instance to Lua.
Static Classes & Enumerations
ConversationStates
The games.stendhal.server.entity.npc.ConversationStates enum.
ConversationPhrases
The games.stendhal.server.entity.npc.ConversationPhrases class.
CollisionAction
The games.stendhal.server.entity.CollisionAction enum.
SkinColor
The games.stendhal.common.constants.SkinColor enum.
Direction
The games.stendhal.common.Direction enum.
DaylightPhase
The games.stendhal.server.core.rp.DaylightPhase enum.
Region
The games.stendhal.server.maps.Region class.
MathHelper
The games.stendhal.common.MathHelper class.
Color
The java.awt.Color class.
Supplemental Methods
A few convenience methods are added to make scripting easier.
String Manipulation
The following methods have been added to the built-in Lua string library.
- string.startsWith(st, prefix)
- Checks if a string begins with a set of characters.
- st: The string to be checked.
- prefix: The prefix to be compared with.
- returns:
trueifprefixmatches the beginning characters ofst.- aliases:
- string.beginsWith
- string.endsWith(st, suffix)
- Checks if a string ends with a set of characters.
- st: The string to be checked.
- suffix: The suffix to be compared with.
- returns:
trueifsuffixmatches then end characters ofst.
- string.isNumber(st)
- Checks if a string contains numeric characters only.
- st: The string to be checked.
- returns:
trueif all characters are numeric,falseotherwise.- aliases:
- string.isNumeric
- string.trim(st)
- Removes leading & trailing whitespace from a string.
- st: The string to be trimmed.
- returns: Trimmed string.
- string.ltrim(st)
- Removes leading whitespace from a string.
- st: The string to be trimmed.
- returns: Trimmed string.
- string.rtrim(st)
- Removes trailing whitespace from a string.
- st: The string to be trimmed.
- returns: Trimmed string.
- string.builder(st)
- Creates a new instance of java.lang.StringBuilder.
- st: (optional) String to append on instantiation.
- returns: new StringBuilder instance.
Table Manipulation
The following methods have been added to the built-in Lua table library.
- table.clean(tbl)
- Removes
nilvalues from a table. - tbl: The table to be cleaned.
- returns: Copy of
tblwithnilvalues removed.
- table.concat(tbl1, tbl2)
- Merges the contents of one table into another.
- tbl1: The table receiving the new content.
- tbl2: The table containing the content to be copied.