StendhalScripting/LuaAPI: Difference between revisions
imported>AntumDeluge →logger: add details |
imported>AntumDeluge string & table supplemental methods |
||
| Line 240: | Line 240: | ||
The [https://docs.oracle.com/javase/8/docs/api/java/awt/Color.html java.awt.Color] class. |
The [https://docs.oracle.com/javase/8/docs/api/java/awt/Color.html java.awt.Color] class. |
||
= Supplemental Methods = |
|||
A few convenience methods are added to make scripting easier. |
|||
== String Manipulation == |
|||
The following methods have been added to the built-in Lua [https://www.lua.org/manual/5.3/manual.html#6.4 string] library. |
|||
* ''<span style="color:green;">string.startsWith</span>(st, prefix)'' |
|||
** Checks if a string begins with a set of characters. |
|||
** <span style="color:darkgreen; text-style=italic;">st:</span> The string to be checked. |
|||
** <span style="color:darkgreen; text-style=italic;">prefix:</span> The prefix to be compared with. |
|||
** returns: <code>true</code> if <code>prefix</code> matches the beginning characters of <code>st</code>. |
|||
* ''<span style="color:green;">string.beginsWith</span>(st, prefix)'' |
|||
** This is just an alias for <code>string.startsWith</code>. |
|||
* ''<span style="color:green;">string.endsWith</span>(st, suffix)'' |
|||
** Checks if a string ends with a set of characters. |
|||
** <span style="color:darkgreen; text-style=italic;">st:</span> The string to be checked. |
|||
** <span style="color:darkgreen; text-style=italic;">suffix:</span> The suffix to be compared with. |
|||
** returns: <code>true</code> if <code>suffix</code> matches then end characters of <code>st</code>. |
|||
* ''<span style="color:green;">string.trim</span>(st)'' |
|||
** Removes leading & trailing whitespace from a string. |
|||
** <span style="color:darkgreen; text-style=italic;">st:</span> The string to be trimmed. |
|||
** returns: Trimmed string. |
|||
* ''<span style="color:green;">string.ltrim</span>(st)'' |
|||
** Removes leading whitespace from a string. |
|||
** <span style="color:darkgreen; text-style=italic;">st:</span> The string to be trimmed. |
|||
** returns: Trimmed string. |
|||
* ''<span style="color:green;">string.rtrim</span>(st)'' |
|||
** Removes trailing whitespace from a string. |
|||
** <span style="color:darkgreen; text-style=italic;">st:</span> The string to be trimmed. |
|||
** returns: Trimmed string. |
|||
== Table Manipulation == |
|||
The following methods have been added to the built-in Lua [https://www.lua.org/manual/5.3/manual.html#6.6 table] library. |
|||
* ''<span style="color:green;">table.clean</span>(tbl)'' |
|||
** Removes <code>nil</code> values from a table. |
|||
** <span style="color:darkgreen; text-style=italic;">tbl:</span> The table to be cleaned. |
|||
** returns: Copy of <code>tbl</code> with <code>nil</code> values removed. |
|||
* ''<span style="color:green;">table.concat</span>(tbl1, tbl2)'' |
|||
** Merges the contents of one table into another. |
|||
** <span style="color:darkgreen; text-style=italic;">tbl1:</span> The table receiving the new content. |
|||
** <span style="color:darkgreen; text-style=italic;">tbl2:</span> The table containing the content to be copied. |
|||
Revision as of 00:29, 12 April 2020
The following objects & functions are exposed to the Lua engine:
Objects
luajava
This is an object of the LuajavaLib library. It can be used to coerce Java static objects to Lua or create new Java object instances.
Example of exposing a static object & enums to Lua:
-- store a Java enum in a Lua global variable
ConversationStates = luajava.bindClass("games.stendhal.server.entity.npc.ConversationStates")
-- access the enum values like so
ConversationStates.IDLE
Example of creating an object instance:
-- store instance in local variable
local dog = luajava.newInstance("games.stendhal.server.entity.npc.SilentNPC")
-- access object methods like so
dog:setEntityClass("animal/puppy")
dog:setPosition(2, 5)
-- class with constructor using parameters
local speaker = luajava.newInstance("games.stendhal.server.entity.npc.SpeakerNPC", "Frank")
speaker:setOutfit("body=0,head=0,eyes=0,hair=5,dress=5")
speaker:setPosition(2, 6)
To make scripting easier, Stendhal employs a master script & some helper objects & methods to handle the functionality mentioned above. An explanation of these objects & methods follows.
logger
Manages logging in Lua via the org.apache.log4j.Logger class.
Methods:
- logger:info(message)
- Prints an information level message to the console.
- message: Text to be printed.
- logger:warn(message)
- Prints a warning level message to the console.
- message: Text to be printed.
- logger:error(message)
- Prints an error level message to the console.
- message: Text to be printed.
Example usage:
local zone = "0_semos_city"
if game:setZone(zone) then
-- do something
else
logger:error("Could not set zone: " .. zone)
end
properties
Defines functions for accessing Java system properties.
game
The main object that handles setting zone & adding entities to game.
Methods:
- game:add(npc)
- game:add(object) - Adds an object to the current zone.
- game:add(creature, x, y)
- game:remove(npc)
- game:remove(object)
- game:addGameEvent(source, event, params)
- game:setZone(name) - Sets the current zone.
- game:setZone(zone)
- game:getZone(rpobject)
- game:playerIsInZone(player, zoneName)
- game:getCreatures()
- game:getCreature(clazz)
- game:getItems()
- game:getItem(name)
- game:modify(entity)
- game:privateText(player, text)
- game:getMessage()
- game:setMessage(message)
entities
Methods:
- entities:getPlayer(name)
- entities:getNPC(name)
- entities:getItem(name)
- entities:getStackableItem(name)
- entities:createSpeakerNPC(name)
- entities:createSilentNPC()
- entities:setPath(entity, table, loop)
- entities:setPathAndPosition(entity, table, loop)
- entities:createSign(visible)
- entities:createShopSign(name, title, caption, seller)
quests
Adds helper functions for creating & manipulating quests & exposes select public methods of the games.stendhal.server.core.rp.StendhalQuestSystem class.
Methods:
- quests:createQuest(slotName, name)
- quests:load(quest)
- quests:unload(questName)
- quests:cache(quest)
- quests:register(quest) Alias for quests:cache(quest).
- quests:isLoaded(quest)
- quests:listAll(player)
- quests:list(player, questName)
- quests:listStates(player)
- quests:getQuest()
- quests:getQuestFromSlot(questSlot)
- quests:getOpen(player)
- quests:getCompleted(player)
- quests:getIncomplete(player, region)
- quests:getRepeatable(player)
- quests:getDescription(player, questName)
- quests:getLevelWarning(player, questeName)
- quests:getProgressDetails(player, questeName)
- quests:getNPCNamesForUnstartedInRegionForLevel(player, region)
- quests:getDescriptionForUnstartedInRegionFromNPCName(player, region, name)
quests.simple
A special class for creating a simple collect single item quest.
Methods:
- quests.simple:create(slotName, properName, npcName)
- slotName: (string)
- properName: (string)
- npcName: (string)
- returns:
games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuestinstance.
SimpleQuest Object
Example:
-- create SimpleQuest instance
local quest = simpleQuest:create("wood_for_lua", "Wood for Lua", "Lua")
quest:setDescription("Lua needs help gathering wood.")
quest:setRequestReply("I need help gathering some wood. Will you help me?")
quest:setAcceptReply("Great!")
quest:setRewardReply("Thank a bunch!")
quest:setRejectReply("Fine! I don't need your help anyway.")
quest:setItemToCollect("wood", 5)
quest:setRepeatable(true)
quest:setRepeatDelay(10)
quest:setXPReward(50)
quest:setKarmaReward(5.0)
quest:addItemReward("rose", 3)
quest:addItemReward("money", 100)
quest:setRegion(Region.SEMOS_CITY)
quests:register(quest)
conditions
Object for creating games.stendhal.server.entity.npc.ChatCondition instances.
Methods:
- conditions.create(function)
- conditions.not(condition)
- conditions.not(value)
- conditions.and(conditionList)
actions
Object for creating games.stendhal.server.entity.npc.ChatAction instances.
Methods:
- actions.create(function)
- function: A Lua function to be executed when
ChatAction.fireis called.
- function: A Lua function to be executed when
- actions.multiple(actionList)
- actionList: A Lua table containing ChatAction instances.
merchants
Exposes merchant handling classes & functions to Lua.
Methods:
- merchants.add(merchantType, npc, prices, addOffer)
- merchants.addSeller(npc, prices, addOffer)
- merchants.addBuyer(npc, prices, addOffer)
arrays
Handles some conversion of Java arrays & lists to Lua tables.
Methods:
- arrays.toTable(list)
- Converts a Java array or list to a Lua table.
- list: Java array or list.
- returns: New Lua table.
grammar
Exposes the games.stendhal.common.grammar.Grammar parser instance to Lua.
Static Classes & Enumerations
ConversationStates
The games.stendhal.server.entity.npc.ConversationStates enum.
ConversationPhrases
The games.stendhal.server.entity.npc.ConversationPhrases class.
CollisionAction
The games.stendhal.server.entity.CollisionAction enum.
SkinColor
The games.stendhal.common.constants.SkinColor enum.
Direction
The games.stendhal.common.Direction enum.
DaylightPhase
The games.stendhal.server.core.rp.DaylightPhase enum.
Region
The games.stendhal.server.maps.Region class.
MathHelper
The games.stendhal.common.MathHelper class.
Color
The java.awt.Color class.
Supplemental Methods
A few convenience methods are added to make scripting easier.
String Manipulation
The following methods have been added to the built-in Lua string library.
- string.startsWith(st, prefix)
- Checks if a string begins with a set of characters.
- st: The string to be checked.
- prefix: The prefix to be compared with.
- returns:
trueifprefixmatches the beginning characters ofst.
- string.beginsWith(st, prefix)
- This is just an alias for
string.startsWith.
- This is just an alias for
- string.endsWith(st, suffix)
- Checks if a string ends with a set of characters.
- st: The string to be checked.
- suffix: The suffix to be compared with.
- returns:
trueifsuffixmatches then end characters ofst.
- string.trim(st)
- Removes leading & trailing whitespace from a string.
- st: The string to be trimmed.
- returns: Trimmed string.
- string.ltrim(st)
- Removes leading whitespace from a string.
- st: The string to be trimmed.
- returns: Trimmed string.
- string.rtrim(st)
- Removes trailing whitespace from a string.
- st: The string to be trimmed.
- returns: Trimmed string.
Table Manipulation
The following methods have been added to the built-in Lua table library.
- table.clean(tbl)
- Removes
nilvalues from a table. - tbl: The table to be cleaned.
- returns: Copy of
tblwithnilvalues removed.
- Removes
- table.concat(tbl1, tbl2)
- Merges the contents of one table into another.
- tbl1: The table receiving the new content.
- tbl2: The table containing the content to be copied.