StendhalScripting/Lua: Difference between revisions
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imported>AntumDeluge Reserve page for Lua scripting instructions |
imported>AntumDeluge Adding some basic instructions |
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<span style="color: red; font-style: italic;">this page is a work-in progress</span> |
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TODO |
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Stendhal supports [https://www.lua.org/ Lua scripting] via the [https://sourceforge.net/projects/luaj/ LuaJ library]. |
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Lua scripts end in the <code>.lua</code> extension & are stored in the <code>data/script</code> directory. |
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== Objects and Functions == |
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The following objects & functions are exposed to the Lua engine: |
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=== game === |
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The main object that handles setting zone & adding entities to game. |
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Methods: |
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* <code>game:add(object)</code> - Adds an object to the current zone. |
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* <code>game:setZone(name)</code> - Sets the current zone. |
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* <code>game:createSign(visible)</code> - Creates a new {{StendhalFile|master|src/games/stendhal/server/entity/mapstuff/sign/Sign.java|Sign}} instance. |
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* <code>game:createShopSign(name, title, caption, seller)</code> - Creates a new {{StendhalFile|master|src/games/stendhal/server/entity/mapstuff/sign/ShopSign.java|ShopSign}} instance. |
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=== npcHelper === |
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This object helps to create instances of {{StendhalFile|master|src/games/stendhal/server/entity/npc/SpeakerNPC.java|SpeakerNPC}} & {{StendhalFile|master|src/games/stendhal/server/entity/npc/SilentNPC.java|SilentNPC}} classes. |
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Methods: |
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* <code>npcHelper:createSpeakerNPC(name)</code> - Creates a new SpeakerNPC. |
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* <code>npcHelper:createSilentNPC()</code> - Creates a new SilentNPC. |
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* <code>npcHelper:setPath(npc, path, loop)</code> - Sets the path for the specified NPC. |
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* <code>npcHelper:setPathAndPosition(npc, path, loop)</code> - Sets the path & starting position of the specified NPC. |
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* <code>npcHelper:addMerchant(merchantType, npc, items, offer)</code> - Adds merchant behavior to <code>npc</code> of either a buyer or seller defined by <code>merchantType</code>. |
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* <code>npcHelper:addSeller(npc, items, offer)</code> - Adds seller merchant behavior to <code>npc</code>. |
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* <code>npcHelper:addBuyer(npc, items, offer)</code> - Adds buyer merchant behavior to <code>npc</code>. |
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== Setting Zone == |
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To set the zone to work with, use the <code>game</code> object: |
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<pre> |
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game:setZone("0_semos_city") |
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</pre> |
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The logger is exposed to Lua via the <code>logger</code> object: |
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<pre> |
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local zone = "0_semos_city" |
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if game:setZone(zone) then |
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-- do something |
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else |
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logger:error("Could not set zone: " .. zone) |
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end |
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</pre> |
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== Adding Entities == |
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=== Signs === |
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Signs can be created with <code>game:createSign</code> and <code>game:createShopSign</code>: |
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<pre> |
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local zone = "0_semos_city" |
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if game:setZone(zone) then |
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-- create the sign instance |
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local sign = game:createSign() |
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sign:setEntityClass("signpost") |
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sign:setPosition(12, 55) |
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sign:setText("Meet Lua!") |
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-- Add it to the world |
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game:add(sign) |
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else |
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logger:error("Could not set zone: " .. zone) |
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end |
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</pre> |
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=== NPCs === |
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Use the <code>game:createSpeakerNPC</code> method to create an interactive NPC: |
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<pre> |
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local zone = "0_semos_city" |
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if game:setZone(zone) then |
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-- Use helper object to create a new NPC |
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local npc = npcHelper:createSpeakerNPC("Lua") |
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npc:setEntityClass("littlegirlnpc") |
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npc:setPosition(10, 55) |
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npc:setBaseSpeed(0.1) |
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npc:setCollisionAction(CollisionAction.STOP) |
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local nodes = { |
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{10, 55}, |
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{11, 55}, |
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{11, 56}, |
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{10, 56}, |
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} |
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-- Use helper object to create NPC path |
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npcHelper:setPath(npc, nodes) |
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-- Dialogue |
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npc:addJob("Actually, I am jobless.") |
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npc:addGoodbye(); |
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-- Add to the world |
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game:add(npc) |
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else |
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logger:error("Could not set zone: " .. zone) |
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end |
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</pre> |
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