Stendhal Testing: Difference between revisions

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imported>AntumDeluge
New NPCs: Wanda
imported>AntumDeluge
New NPCs: Wanda
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Revision as of 07:49, 10 January 2020



Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

You may need a test client. Please note that the test client will not update automatically. Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.

Testing Key:

: please test {{Test|}}
: ok {{Test|ok}}
: not ok {{Test|nok}}
: please test {{Test||text}}
: ok {{Test|ok|text}}
: not ok {{Test|nok|text}}


Residual Issues from Previous Releases

Pets

Some bugs to look for:

  • Do pets get stuck at any point, and Forget how to follow owners?
  • Do any items go to waste when they go to drink or eat them?
  • When baby dragons grow into adults they can get stuck in walls. : not ok
  • Testing new Pet features
    • leveling up (needs -Dstendhal.petleveling=true property set). : please test
      • Should not be able to walk through walls. : not ok (AntumDeluge: okay, but pets can walk over chests)

New/Replaced Entity Images

  • outfit:
    • body_078 (white cat) : not ok (AntumDeluge: If custom skin color is set, messes up outfit. Also, Kettah Wehoh thinks player is naked)
    • bldy_079 (black cat) : not ok (AntumDeluge: Same as white cat)
  • corpse (harmless):

Combat Animations

Attack animations using following natures:

  • ice (no axes currently):
    • sword : not ok (AntumDeluge: pixels extend out of frame)
    • club : not ok (AntumDeluge: pixels extend out of frame)

Movement

Auto-walk:

  • Execution:
    • Replaced "Alt. + direction" with double press direction key to initiate. : not ok (AntumDeluge) BUGGY: Delayed direction release seems to interfere so does not always initiate.

Altered Quests

  • Stendhal Quest/Balloon for Bobby:
    • <npc>Bobby</npc> no longer restores original outfit if player is wearing a temporary one (cannot be tested during Mine Town). : ok (Tested by: AntumDeluge)

New Items

Weapon:

  • training bow: (disabled)
    • Purchased from Chester in archery range.
    • Designed to be used in archery training area, but can be used anywhere.
    • Stats:
      • RATK: 1
      • RANGE: 3
      • RATE: 1
    • Breaks after 150 successful uses. : not ok (tigertoes - breaks after 149)

New/Replaced Misc Images

Tests Specific to the Next Release

You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.

It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.

Unreported Bugs that Need Fixed

  • Butterfly's path is blocked by school building in 0_semos_plains_n. (fixed in commit 2cfe729ff7) : ok (Tested by: AntumDeluge)

Outfit System

New Supported Outfit Layers

  • mouth: self-descriptive : please test
  • eyes: self-descriptive : please test
  • mask: anything that is drawn above the face & under the hair (e.g. glasses, masks, jewelry, etc.) : please test
  • hat: drawn above all other layers other than "detail"; can be used for just about anything, but mainly intended for hats & helmets (also good for masks that should be drawn above hair) : please test

Managing Outfits

  • players can set new outfit layers using outfit dialog
    • Java client : not ok (new layers not setting correctly via dialog until after admin executes "/alter player outfit_ext" command)
    • web client : please test
  • admins/GMs can set outfits with the /alter <character> outfit_ext set <layer=index[,layer=index...]> command : ok (Tested by: AntumDeluge)
    • example: /alter foo outfit_ext set body=0,dress=11,head=0,mouth=1,eyes=3,mask=0,hair=13,detail=1
    • for backward compatibility, the outfit attribute can still be set, but only modifies the traditional layers : ok (Tested by: AntumDeluge)
      • example: /alter foo outfit set 113001100

Outfit Lenders

  • <npc>Liliana</npc> now rents out full jester suit instead of just hat : ok (Tested by: AntumDeluge)
  • Magic Boutique outfit lenders no longer rent out glasses (glasses are not standard layer for player outfits) : ok (Tested by: AntumDeluge)
  • The following outfit lenders were affected the new outfit system changes. Please check that borrowed/rented outfits are working & correct.
    • <npc>David</npc> lends out swim trunks in 4 colors. : please test
    • <npc>Pam</npc> lends out 2 different swimsuits in 2 colors each. : please test
    • <npc>Tamara</npc> lends out wedding gown ("marriage" quest slot must be set to "engaged" or "forging"). : please test
    • <npc>Timothy</npc> lends out wedding tuxedo ("marriage" quest slot must be set to "engaged" or "forging"). : please test

NPC Behaviour

  • NPCs who reverse their walking direction or use a random path when colliding with another entity will not stop if all their paths are blocked
    • reverse direction example: <npc>Seremela</npc> : please test
    • random path example: rabbit/bunny in 0_fado_city : please test
  • <npc>McPegleg</npc> now buys <item>blue legs</item> : ok (Tested by: AntumDeluge)

Quests

New Quests

  • Ad Memoria In Portfolio: : please test
    • QUEST_SLOT: admemoriainportfolio
    • starting NPC: Brosoklelo (0_semos_mountain_n2_w)
    • other participating NPCs: Vlamyklela (0_kirdneh_city)
    • Reward:
      • 1000 XP
      • karma: 15.0 + 15.0 + 100.0 = 130.0 total
      • portfolio
  • Antivenom Ring: : please test
  • Meal for Groongo:
    • QUEST_SLOT: meal_for_groongo
    • starting NPC: Groongo Rahnnt (int_fado_hotel_0) : please test
    • other participating NPCs: <npc>Stefan</npc>
    • Reward:
      • 1000 XP
      • karma: 50.0 + 10.0 = 60 total
      • 1,000-1,500 money
      • 10-15 pies

Fixed Quest Bugs

  • Find Rat Children (<npc>Agnus</npc>)
    • Fixed quest not being marked as repeatable in quest log after 24 hours : ok (Tested by: AntumDeluge)
  • The Guessing Game (a.k.a. Guess Kills) (<npc>Crearid</npc>)
    • Fixed quest always being marked as repeatable in quest log; now only shows as repeatable after one week : ok (Tested by: AntumDeluge)

New NPCs

  • Ambrogita (0_ados_city_n2) : ok (Tested by: AntumDeluge) (disabled)
  • Brosoklelo (0_semos_mountain_n2_w) : ok (Tested by: AntumDeluge)
  • Jameson (int_apothecary_lab) : ok (Tested by: AntumDeluge)
  • Vlamyklela (0_kirdneh_city) : ok (Tested by: AntumDeluge)
  • Wanda (int_deniran_potions_shop) : please test
    • Sells:
      • minor potion (150) (normally 100 from other sellers) : please test
      • potion (300) (normally 250 from other sellers) : please test
      • greater potion (600) (normally 500 from other sellers) : please test
      • mega potion (1650) (normally 1500 from other sellers) : please test
      • antidote (100) (normally 50 from other sellers) : please test
      • greater antidote (150) (normally 100 & 80 from other sellers) : please test
      • sedative (400)
    • Buys:
      • mandragora (1500) : please test
      • kokuda (5000) : please test
      • toadstool (60) : please test
      • poison (40) : please test
      • greater poison (60) : please test
      • mega poison (500) : please test
      • deadly poison (100) : please test
      • disease poison (2000) : please test
      • sedative (200) : please test
      • venom gland (2000) : please test
  • Zoey (int_ados_pet_sanctuary) : ok (Tested by: AntumDeluge)

New Enemies

  • gem mermaids:
    • amethyst mermaid : please test
      • level: 215
      • spawns:
    • emerald mermaid : please test
      • level: 215
      • spawns:
    • ruby mermaid : please test
      • level: 215
      • spawns:
    • sapphire mermaid : please test
      • level: 215
      • spawns:
  • legendary ice elemental : please test
    • level: 50
    • spawns: 0_ados_rock
  • poison shroom : please test
  • red scarab : please test
  • scarab : please test
  • tiny scarab : please test
  • turtle
    • level: 11
    • spawns: 0_athor_island_e : ok (Tested by: AntumDeluge)

Specific to north pole area:

  • elf builder1 : please test
    • level: 1
    • spawns:
  • elf builder2 : please test
    • level: 1
    • spawns:
  • elf guy : please test
    • level: 1
    • spawns:
  • elf kid1 : please test
    • level: 1
    • spawns:
  • elf kid2 : please test
    • level: 1
    • spawns:
  • elf kid3 : please test
    • level: 1
    • spawns:
  • elf kid4 : please test
    • level: 1
    • spawns:
  • elf kid5 : please test
    • level: 1
    • spawns:
  • elf skater1 : please test
    • level: 1
    • spawns:
  • elf skater2 : please test
    • level: 1
    • spawns:

New Items

Food:

  • candycane : ok (Tested by: tigertoes)
  • corn : ok (Tested by: tigertoes)
  • greenmint : ok (Tested by: tigertoes)
  • gumdrops : ok (Tested by: tigertoes)
  • habanero pepper : ok (Tested by: tigertoes)
  • lemondrop : ok (Tested by: tigertoes)
  • lollipop : ok (Tested by: tigertoes)
  • mauve apple : ok (Tested by: tigertoes)
  • peppermint : ok (Tested by: tigertoes)
  • pinto beans : ok (Tested by: tigertoes)
  • purple apple : ok (Tested by: tigertoes)
  • taffy : ok (Tested by: tigertoes)
  • tripe : ok (Tested by: tigertoes)

Drink:

  • antivenom (ingredient for Antivenom Ring quest) : please test
  • cobra venom (ingredient for Antivenom Ring quest) : please test

Armor:

  • royal armor : please test

Boots:

  • royal boots : please test

Cloak:

  • royal cloak : please test

Helmet:

  • royal helmet : please test

Legs:

  • royal legs : please test

Ring:

  • antivenom ring (resists poison when equipped to finger) : please test
  • turtle shell ring (adds +1 def when equipped to finger) : please test

Shield:

  • royal shield : please test

Sword:

  • royal sword : please test

Container:

  • portfolio (enables slots exclusive to scrolls) : please test
  • vial (ingredient for Antivenom Ring quest) : please test

Enemy Drops

New drops:

  • containers:
    • <item>eared bottle</item>:
      • <creature>leader kobold</creature> (1) : please test
      • <creature>veteran kobold</creature> (1) : please test
    • <item>slim bottle</item>:
      • <creature>archer kobold</creature> (1) : please test
      • <creature>kobold</creature> (1) : please test
      • <creature>soldier kobold</creature> (1) : please test
  • food:
    • <item>banana</item>
      • <creature>monkey</creature> (1-2) : please test
    • <item>carrot</item>:
      • <creature>cannibal woman</creature> (1-2) : please test
      • <creature>elder cannibal</creature> (1-2) : please test
    • <item>lemon</item>:
      • <creature>monkey</creature> (1-5) : please test
    • <item>olive oil</item>:
      • <creature>kalavan wisewoman</creature> (1-5) : please test
    • pinto beans:
      • <creature>elder ogre</creature> (5-10) : please test
      • <creature>ogre</creature> (1-5) : please test
      • <creature>ogre soldier</creature> (5-10) : please test
      • <creature>superogre</creature> (5-10) : please test
    • <item>potato</item>:
      • <creature>boar</creature> (1-3) : please test
      • <creature>cannibal woman</creature> (1-2) : please test
      • <creature>elder cannibal</creature> (1-2) : please test
      • <creature>kalavan housewife</creature> (1-5) : please test
      • <creature>kalavan peasant</creature> (1-5) : please test
      • <creature>kalavan wisewoman</creature> (1-5) : please test
    • tripe:
      • <creature>cave troll</creature> (1-2) : please test
      • <creature>elder ogre</creature> (1-2) : please test
      • <creature>ogre</creature> (1-2) : please test
      • <creature>ogre soldier</creature> (1-2) : please test
      • <creature>superogre</creature> (1-2) : please test
    • <item>vinegar</item>:
      • <creature>kalavan wisewoman</creature> (1-5) : please test
  • poisons:
    • <item>deadly poison</item>:
      • <creature>disciple assassin</creature> (1) : please test
    • <item>greater poison</item>:
      • <creature>assassin</creature> (1) : please test
      • <creature>master assassin</creature> (1-2) : please test
    • <item>poison</item>:
      • <creature>apprentice assassin</creature> (1) : please test
      • <creature>ninja</creature> (1) : please test
      • <creature>shadows assassin</creature> (1) : please test
  • <item>potion</item>:
    • <creature>assassin</creature> (1) : please test
    • <creature>master assassin</creature> (1-10) : please test
    • <creature>ninja</creature> (1) : please test
    • <creature>shadows assassin</creature> (1) : please test
  • <item>sedative</item>:
    • <creature>imperial priest</creature> (2-3) : please test
    • <creature>imperial high priest</creature> (2-5) : please test
  • <item>ugmash</item>:
    • <creature>amazoness giant</creature> (1) : please test
    • <creature>cave troll</creature> (1) : please test
    • <creature>elder giant</creature> (1) : please test
    • <creature>giant</creature> (1) : please test
    • <creature>giant kobold</creature> (1) : please test
    • <creature>master giant</creature> (1) : please test

Drop rate changes:

  • <item>ugmash</item>:
    • <creature>barbarian king</creature>: 5.0 (from 0.005) : please test
    • <creature>mountain orc</creature>: 0.5 (from 0.001) : please test
    • <creature>mountain orc warrior</creature>: 1.5 (from 0.005) : please test
    • <creature>red troll</creature>: 1.0 (from 0.0001) : please test

Enemy Stat Changes

  • <creature>ghost hound</creature>:
    • Level: 46 (changed from 45)
    • ATK: 120 (changed from 320)
    • DEF: 120 (changed from 110)
    • HP: 360 (changed from 110)
    • XP: 1800 (changed from 1250)
    • no longer "rare" (respawn value changed to 2368800 from 12096000) : please test
    • more spawn points added to 0_semos_mountain_n2_e : please test

General Graphics

Standard sized shadows for entities:

  • 24x32: (ex.: <creature>young beholder</creature>)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 32x32: (ex.: <creature>pigeon</creature>, <creature>snake</creature>, <creature>grass snake</creature>, & <creature>beaver</creature>)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 48x64: (ex.: players & most enemies)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 64x48: (ex.: <creature>caiman</creature>)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 64x64: (ex.: <creature>boar</creature>, <creature>lion</creature>, <creature>tiger</creature>, <creature>cow</creature>, & <creature>bull</creature>)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 64x85: (ex.: <creature>horse</creature> & <creature>white horse</creature>)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 96x96: (ex.: <creature>elephant</creature> & <creature>king cobra</creature>)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 96x128: (ex.: <creature>giant</creature> & <creature>elder giant</creature>)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 144x128: (ex.: <creature>flying golden dragon</creature> & <creature>twin headed dragon</creature>)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 168x224: (ex.: legendary ice elemental)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 192x192: (ex.: <creature>necrosophia</creature>)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 192x256: (ex.: <creature>black dragon</creature>)
    • classic client : ok (Tested by: AntumDeluge)
    • web client (not yet implemented)
  • 320x440: (ex.: <creature>balrog</creature>)
    • classic client : not ok (Tested by: AntumDeluge) (fixed in commit a9d0abf6)
    • web client (not yet implemented)

Custom shadows specific to entity:

  • <creature>crocodile</creature>:
    • classic client : please test
    • web client (not yet implemented)
  • <creature>ent</creature>:
    • classic client : please test
    • web client (not yet implemented)
  • <creature>entwife</creature>:
    • classic client : please test
    • web client (not yet implemented)
  • <creature>lamia</creature>:
    • classic client : please test
    • web client (not yet implemented)

Entity Graphics

New/Reworked NPC Sprites

NPC Outfit Changes

  • <npc>Bobby</npc>: outfit changed due to new outfit system layers, but wears outfit similar to old one : ok (Tested by: AntumDeluge)
  • <npc>Conual</npc>: now wears prison jumpsuit : ok (Tested by: AntumDeluge)

New/Reworked Enemy Sprites

New "Harmless" Corpse Sprites

  • <creature>cobra</creature> : ok (Tested by: AntumDeluge)
  • <creature>king cobra</creature> : ok (Tested by: AntumDeluge)

New/Reworked Outfit Sprites

New/Reworked Item Sprites

  • <item>barbarian armor</item> (new image) : please test
  • <item>bardiche</item> (new image) : please test
  • <item>black armor</item> (new image) : please test
  • <item>chain boots</item> (new image) : please test
  • <item>dwarvish armor</item> (new image) : please test
  • <item>hand axe</item> (new image) : please test
  • <item>leather armor</item> (new image) : please test
  • <item>mithril shield</item> (new image) : please test
  • <item>plate armor</item> (new image) : please test
  • <item>small axe</item> (new image) : please test
  • <item>studded boots</item> (new image) : please test

Misc. Images

Examine images changes:

Entity Sounds

  • all goblins: 3 new sounds : please test
  • all kobolds: 4 new sounds : please test
  • all ogres: 7 new sounds : please test
  • all orcs: 3 new sounds : please test
  • <creature>balrog</creature>: 1 new sound : please test
  • <creature>bear</creature> & <creature>black bear</creature>: 3 new sounds : please test
  • <creature>boar</creature>: 1 new sound : please test
  • <creature>chicken</creature> & <creature>mother hen</creature>: 3 new sounds : please test
  • <creature>cyclops</creature>: 5 new sounds (replaced old sounds) : please test
  • <creature>death</creature>: 1 new sound (replaced old sound) : please test
  • <creature>dodo</creature>: 1 new sound : please test
  • gargoyles (Note: all gargoyles now have the same number of sounds: 2):
    • <creature>elder gargoyle</creature>: 1 new sound : please test
    • <creature>gargoyle</creature>, <creature>dark gargoyle</creature>, & <creature>venom gargoyle</creature>: 2 new sounds : please test
  • <creature>gashadokuro</creature>: 1 new sound : please test
  • <creature>ghost</creature>: 3 new sounds : please test
  • <creature>high lich</creature>: 1 new sound : please test
  • <creature>horse</creature> & <creature>white horse</creature>: 3 new sounds : please test
  • <creature>imp</creature> & <creature>winged blue imp</creature>: 1 new sound : please test
  • <creature>lion</creature>: 1 new sound : please test
  • <creature>mummy</creature> & <creature>royal mummy</creature>: 1 new sound : please test
  • <creature>ram</creature>: 3 new sounds : please test
  • rats:
    • <creature>giantrat</creature>: 3 new sounds : please test
    • <creature>razorrat</creature>: 4 new sounds : please test
    • <creature>rat</creature>, <creature>caverat</creature>, <creature>venomrat</creature>, & <creature>zombie rat</creature>: 3 new sounds : please test
  • <creature>robot aruthon</creature>: 1 new sound (re-added previously deleted sound) : please test
  • sheep:
    • small sheep: 2 new sounds : please test
    • large sheep: 3 new sounds : not ok (tested by <player>deluge|AntumDeluge</player>: sheep still use small sheep sounds after growing)
  • <creature>skeleton</creature>, <creature>warrior skeleton</creature>, <creature>elder skeleton</creature>, & <creature>demon skeleton</creature>: 1 new sound (replaced old sound) : please test
  • <creature>snake</creature> & <creature>grass snake</creature>: 5 new sounds : please test
  • <creature>tiger</creature>: 5 new sounds : please test
  • <creature>troll</creature> & <creature>red troll</creature>: 4 new sounds : please test
  • <creature>vampire lord</creature>: 1 new sound : please test
  • <creature>wolf</creature> & <creature>big bad wolf</creature>: 3 new sounds : please test

Combat Sounds

  • 7 new sounds for "attack" : please test
  • 1 new sound for "block" : please test

Environment Sounds

Replaced sounds:

  • when filling up water bottles at springs : please test
  • coins sound for buying & selling with NPCs : please test
  • eat sound for pets/sheep : please test

Map Ambiance

Replaced ambiance audio:

  • wind:
    • Ados Mountain/Rock : please test
    • Kikareukin Islands & Clouds : please test
  • water sloshing:
    • Ados:
      • 0_ados_city along water edge : please test
      • 0_ados_city_n along water edge : please test
      • 0_ados_city_n2 along water edge : please test
      • 0_ados_city_s along water edge : please test
      • 0_ados_outside_nw along water edge : please test
      • 0_ados_wall_n 95,49 : please test
      • 0_ados_coast_s_w2 along water edge : please test
    • Athor Island : please test
    • Athor Ship : please test
    • Fado City (0_fado_city 57,73)
  • river:
    • Ados:
      • -3_ados_snake_pit 112,16 : please test
    • Nalwor:
      • 0_nalwor_river_sw 87,83 : please test
    • Semos:
      • 0_semos_mountain_n2_w 44,9 : please test
  • birds:
    • Ados:
      • 0_ados_wall_n 100,26 : please test
      • 0_ados_city_n 27,117; 42,41; 13,46; 33,10 : please test
      • 0_ados_city_s 44,12; 67,23 : please test
    • Semos:
      • 0_semos_mountain_n2_w 62,127; 14,20 : please test
      • 0_semos_mountain_n_w2 77,119; 65,6 : please test
      • 0_semos_village_w 50,16; 16,20 : please test
      • 0_semos_city 29,8; 16,20 : please test
      • 0_semos_road_e 15,15; 32,33; 83,56; 118,57

Map Music

  • New music for entire map:
    • Ados market (0_ados_city_n2) : please test
    • Fado City (0_fado_city) : ok (Tested by: AntumDeluge)
    • Kalavan Castle interiors (int_kalavan_castle, int_kalavan_castle_basement, int_kalavan_castle_1, int_kalavan_castle_2) : please test
    • Kalavan City (0_kalavan_city) : please test
    • Kalavan City Gardens (0_kalavan_city_gardens) : please test
    • Kirdneh City (0_kirdneh_city) : please test

Standard Tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
  57. Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using webstart
  65. Login using automatically updated client
  66. Create a new character. It MUST work
  67. Run /script NPCPathCheck.class

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet <npc>Zynn Iwuhos</npc>
  • Dice Gambling with <npc>Ricardo</npc> Junit test needs creation still
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin (Patches tracker ID: 3520164)
  • TrapsForKlaas
  • MixtureForOrtiv
  • CoalForHunchey