Stendhal Testing: Difference between revisions
imported>AntumDeluge →NPC Behaviour: McPegleg now buys blue legs |
imported>AntumDeluge →NPC Behaviour: McPegleg now buys blue legs |
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Revision as of 21:33, 17 December 2019
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically. Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.
Testing Key:
| ◼: please test | {{Test|}} |
| ◼: ok | {{Test|ok}} |
| ◼: not ok | {{Test|nok}} |
| ◼: please test | {{Test||text}} |
| ◼: ok | {{Test|ok|text}} |
| ◼: not ok | {{Test|nok|text}} |
Residual Issues from Previous Releases
Pets
Some bugs to look for:
- Do pets get stuck at any point, and Forget how to follow owners?
- Do any items go to waste when they go to drink or eat them?
- When baby dragons grow into adults they can get stuck in walls. ◼: not ok
- Testing new Pet features
- leveling up (needs -Dstendhal.petleveling=true property set). ◼: please test
- Should not be able to walk through walls. ◼: not ok (AntumDeluge: okay, but pets can walk over chests)
- leveling up (needs -Dstendhal.petleveling=true property set). ◼: please test
New/Replaced Entity Images
- outfit:
- corpse (harmless):
- green dragon, blue dragon, red dragon, & black dragon ◼: not ok (tigertoes - green, blue and red corpses too large - black is good)
- kraken ◼: not ok (tigertoes - corpse too small and wrong kind)
Combat Animations
Attack animations using following natures:
- ice (no axes currently):
- sword ◼: not ok (AntumDeluge: pixels extend out of frame)
- club ◼: not ok (AntumDeluge: pixels extend out of frame)
Movement
Auto-walk:
- Execution:
- Replaced "Alt. + direction" with double press direction key to initiate. ◼: not ok (AntumDeluge) BUGGY: Delayed direction release seems to interfere so does not always initiate.
Altered Quests
- Stendhal Quest/Balloon for Bobby:
- <npc>Bobby</npc> no longer restores original outfit if player is wearing a temporary one (cannot be tested during Mine Town). ◼: ok (Tested by: AntumDeluge)
New Items
Weapon:
- training bow: (disabled)
- Purchased from Chester in archery range.
- Designed to be used in archery training area, but can be used anywhere.
- Stats:
- RATK: 1
- RANGE: 3
- RATE: 1
- Breaks after 150 successful uses. ◼: not ok (tigertoes - breaks after 149)
New/Replaced Misc Images
- dark-elves-wanted.png (used in emeral ring quest) ◼: please test
- map-ados-city.png ◼: please test
- map-semos-city.png ◼: please test
- monogenes.png ◼: please test
- wizards-parchment.png (used in Zekiel quest) ◼: please test
Tests Specific to the Next Release
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
Unreported Bugs that Need Fixed
- Butterfly's path is blocked by school building in 0_semos_plains_n. (fixed in commit 2cfe729ff7) ◼: please test
Outfit System
4 new outfit layers supported:
- mouth: self-descriptive ◼: please test
- eyes: self-descriptive ◼: please test
- mask: anything that is drawn above the face & under the hair (e.g. glasses, masks, jewelry, etc.) ◼: please test
- hat: drawn above all other layers other than "detail"; can be used for just about anything, but mainly intended for hats & helmets (also good for masks that should be drawn above hair) ◼: please test
Managing outfits:
- players can set new outfit layers using outfit dialog ◼: please test
- admins/GMs can set outfits with the /alter <character> outfit_ext set <layer=index[,layer=index...]> command ◼: please test
- example: /alter foo outfit_ext set body=0,dress=11,head=0,mouth=1,eyes=3,mask=0,hair=13,detail=1
- for backward compatibility, the outfit attribute can still be set, but only modifies the traditional layers ◼: please test
- example: /alter foo outfit set 113001100
Rented outfits:
- <npc>Liliana</npc> now rents out full jester suit instead of just hat ◼: please test
- Magic Boutique outfit lenders no longer rent out glasses (glasses are not standard layer for player outfits) ◼: please test
NPC Behaviour
- NPCs who reverse their walking direction or use a random path when colliding with another entity will not stop if all their paths are blocked
- reverse direction example: <npc>Seremela</npc> ◼: please test
- random path example: puppy/dog in 0_semos_city ◼: please test
- <npc>McPegleg</npc> now buys <item>blue legs</item>
Quests
New Quests:
- Ad Memoria In Portfolio: ◼: please test
- QUEST_SLOT: admemoriainportfolio
- starting NPC: Brosoklelo (0_semos_mountain_n2_w)
- other participating NPCs: Vlamyklela (0_kirdneh_city)
- Reward:
- 1000 XP
- karma: 15.0 + 15.0 + 100.0 = 130.0 total
- portfolio
- Antivenom Ring: ◼: please test
- QUEST_SLOT: antivenom_ring
- starting NPC: Jameson (int_apothecary_lab)
- other participating NPCs: Zoey (int_ados_pet_sanctuary)
- can only be started after Traps for Klaas is completed
- Reward:
- 2000 XP
- antivenom ring (poison resistance twice as strong as medicinal ring)
- karma: 5.0 + 25.0 (perhaps should be increased) = 30.0
- Meal for Groongo:
- QUEST_SLOT: meal_for_groongo
- starting NPC: Groongo Rahnnt (int_fado_hotel_0) ◼: please test
- other participating NPCs: <npc>Stefan</npc>
- Reward:
- 1000 XP
- karma: 50.0 + 10.0 = 60 total
- 1,000-1,500 money
- 10-15 pies
Fixed Bugs:
- Find Rat Children (<npc>Agnus</npc>)
- Fixed quest not being marked as repeatable in quest log after 24 hours ◼: please test
- The Guessing Game (a.k.a. Guess Kills) (<npc>Crearid</npc>)
- Fixed quest always being marked as repeatable in quest log; now only shows as repeatable after one week ◼: please test
New NPCs
- Ambrogita (0_ados_city_n2) ◼: please test
- Jameson (int_apothecary_lab) ◼: please test
- Vlamyklela (0_kirdneh_city) ◼: please test
- Zoey (int_ados_pet_sanctuary) ◼: please test
New Enemies
- poison shroom ◼: please test
- found: no current spawn points
- needs balancing
- red scarab ◼: please test
- found: no current spawn points
- needs balancing
- scarab ◼: please test
- found: no current spawn points
- needs balancing
- tiny scarab
- found: no current spawn points
- needs balancing
- turtle
- found: 0_athor_island_e
- level: 11
New Items
- antivenom ring (resists poison when equipped to finger) ◼: please test
- cobra venom (ingredient for Antivenom Ring quest) ◼: please test
- portfolio (enables slots exclusive to scrolls) ◼: please test
- turtle shell ring (adds +1 def when equipped to finger) ◼: please test
- vial (ingredient for Antivenom Ring quest) ◼: please test
General Graphics
Option to draw shadows under entities:
- classic client ◼: please test
- web client (not yet implemented)
Entity Graphics
New/Reworked NPCs:
- <npc>Marla</npc> (womanexoticdress) ◼: please test
- Easter Bunny (can only be tested during Easter)
- <npc>Jane</npc> has a new swimsuit ◼: please test
NPC Outfit Changes:
- <npc>Bobby</npc>: outfit changed due to new outfit system layers, but wears outfit similar to old one ◼: please test
- <npc>Conual</npc>: now wears prison jumpsuit ◼: please test
New "Harmless" Corpses:
- <creature>cobra</creature> ◼: please test
- <creature>king cobra</creature> ◼: please test
New/Reworked Outfits:
- dress_075 ◼: please test
- dress_076 ◼: please test
- dress_091 ◼: please test
- dress_092 ◼: please test
- dress_093 ◼: please test
- dress_094 ◼: please test
- dress_095 ◼: please test
- dress_096 ◼: please test
- dress_097 ◼: please test
- dress_098 ◼: please test
- hair_047 (hair_097) ◼: please test
- hair_048 (hair_098) ◼: please test
New/Reworked Items:
- barbarian armor ◼: please test
- black armor ◼: please test
- dwarvish armor ◼: please test
- leather armor ◼: please test
- plate armor ◼: please test
- bardiche ◼: please test
- hand axe ◼: please test
- small axe ◼: please test
- chain boots ◼: please test
- studded boots ◼: please test
Entity Sounds
- all goblins: 3 new sounds ◼: please test
- all kobolds: 4 new sounds ◼: please test
- all ogres: 7 new sounds ◼: please test
- all orcs: 3 new sounds ◼: please test
- <creature>bear</creature> & <creature>black bear</creature>: 3 new sounds ◼: please test
- <creature>boar</creature>: 1 new sound ◼: please test
- <creature>chicken</creature> & <creature>mother hen</creature>: 3 new sounds ◼: please test
- <creature>cyclops</creature>: 5 new sounds (replaced old sounds) ◼: please test
- <creature>death</creature>: 1 new sound (replaced old sound) ◼: please test
- gargoyles (Note: all gargoyles now have the same number of sounds: 2):
- <creature>elder gargoyle</creature>: 1 new sound ◼: please test
- <creature>gargoyle</creature>, <creature>dark gargoyle</creature>, & <creature>venom gargoyle</creature>: 2 new sounds ◼: please test
- <creature>ghost</creature>: 3 new sounds ◼: please test
- <creature>horse</creature> & <creature>white horse</creature>: 3 new sounds ◼: please test
- <creature>imp</creature> & <creature>winged blue imp</creature>: 1 new sound ◼: please test
- <creature>lion</creature>: 1 new sound ◼: please test
- <creature>ram</creature>: 3 new sounds ◼: please test
- rats:
- <creature>giantrat</creature>: 3 new sounds ◼: please test
- <creature>razorrat</creature>: 4 new sounds ◼: please test
- <creature>rat</creature>, <creature>caverat</creature>, <creature>venomrat</creature>, & <creature>zombie rat</creature>: 3 new sounds ◼: please test
- <creature>robot aruthon</creature>: 1 new sound (re-added previously deleted sound) ◼: please test
- sheep:
- small sheep: 2 new sounds ◼: please test
- large sheep: 3 new sounds ◼: not ok (tested by <player>deluge|AntumDeluge</player>: sheep still use small sheep sounds after growing)
- <creature>skeleton</creature>, <creature>warrior skeleton</creature>, <creature>elder skeleton</creature>, & <creature>demon skeleton</creature>: 1 new sound (replaced old sound) ◼: please test
- <creature>snake</creature> & <creature>grass snake</creature>: 5 new sounds ◼: please test
- <creature>tiger</creature>: 5 new sounds ◼: please test
- <creature>troll</creature> & <creature>red troll</creature>: 4 new sounds ◼: please test
- <creature>wolf</creature> & <creature>big bad wolf</creature>: 3 new sounds ◼: please test
Combat Sounds
- 7 new sounds for "attack" ◼: please test
- 1 new sound for "block" ◼: please test
Environment Sounds
Replaced sounds:
- when filling up water bottles at springs ◼: please test
- coins sound for buying & selling with NPCs ◼: please test
- eat sound for pets/sheep ◼: please test
Map Ambiance
Replaced ambiance audio:
- wind:
- Ados Mountain/Rock ◼: please test
- Kikareukin Islands & Clouds ◼: please test
- water sloshing:
- Ados:
- 0_ados_city along water edge ◼: please test
- 0_ados_city_n along water edge ◼: please test
- 0_ados_city_n2 along water edge ◼: please test
- 0_ados_city_s along water edge ◼: please test
- 0_ados_outside_nw along water edge ◼: please test
- 0_ados_wall_n 95,49 ◼: please test
- 0_ados_coast_s_w2 along water edge ◼: please test
- Athor Island ◼: please test
- Athor Ship ◼: please test
- Fado City (0_fado_city 57,73)
- Ados:
- river:
- Ados:
- -3_ados_snake_pit 112,16 ◼: please test
- Nalwor:
- 0_nalwor_river_sw 87,83 ◼: please test
- Semos:
- 0_semos_mountain_n2_w 44,9 ◼: please test
- Ados:
- birds:
- Ados:
- 0_ados_wall_n 100,26 ◼: please test
- 0_ados_city_n 27,117; 42,41; 13,46; 33,10 ◼: please test
- 0_ados_city_s 44,12; 67,23 ◼: please test
- Semos:
- 0_semos_mountain_n2_w 62,127; 14,20 ◼: please test
- 0_semos_mountain_n_w2 77,119; 65,6 ◼: please test
- 0_semos_village_w 50,16; 16,20 ◼: please test
- 0_semos_city 29,8; 16,20 ◼: please test
- 0_semos_road_e 15,15; 32,33; 83,56; 118,57
- Ados:
Map Music
- New music for entire map:
- Fado City (0_fado_city) ◼: please test
Standard Tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
- Create a new character. It MUST work
- Run /script NPCPathCheck.class
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet <npc>Zynn Iwuhos</npc>
Dice Gambling with <npc>Ricardo</npc>Junit test needs creation still- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)
- TrapsForKlaas
- MixtureForOrtiv
- CoalForHunchey