Ideas for Stendhal/New Items: Difference between revisions
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imported>AntumDeluge →Equippable Items: Emerald ring upgrade |
imported>AntumDeluge →Ring/Finger: Emerald ring upgrade does not effect XP or item loss |
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** Usage: |
** Usage: |
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*** Preserves ATK & DEF experience on death. |
*** Preserves ATK & DEF experience on death. |
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*** No changes to XP or item loss from death. |
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*** Breaks on death & must be repaired to regular emerald ring. Can be upgraded again after emerald ring is repaired. |
*** Breaks on death & must be repaired to regular emerald ring. Can be upgraded again after emerald ring is repaired. |
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Revision as of 07:04, 13 September 2018
Ideas for Stendhal
- RP Proposal with Skills
- RP Refactoring
- Character Classes
- Items
- Magic
- Effects
- Pets and sheep
- Alchemy and Crafting
- Upgrading weapons
- Temp. stats increase
- Containers
- Item Deterioration
- Player vs. Player Challenges
Mostly implemented
Related pages
Consumable Items
Healing/Curing
- Item for curing/prevenging shock status.
- Potential names: tranquilizer, sedative
- Item for curing/preventing zombie status.
- Potential names: holy water
Equippable Items
Ring/Finger
- antivenom ring
- Gained via Antivenom Ring quest.
- Reduces change of being poisoned by enemy.
- Stronger than <item>medicinal ring</item>.
- emerald ring upgrade
- Accessible via quest completion or minimum level requirement.
- Gained via paying a fee to upgrade the <item>emerald ring</item> & received after a waiting period (so players risk playing without protection of emerald ring for a time).
- Usage:
- Preserves ATK & DEF experience on death.
- No changes to XP or item loss from death.
- Breaks on death & must be repaired to regular emerald ring. Can be upgraded again after emerald ring is repaired.