StendhalRefactoringGraphics: Difference between revisions
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imported>AntumDeluge →Corpses: Update links to use SF Git repos instead of CVS |
imported>Hendrik Brummermann No edit summary |
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===Using sprites not created specifically from scratch=== |
===Using sprites not created specifically from scratch=== |
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Please note that neither sprites from RPGMaker nor Charas may be used for copyright reasons. |
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<del>[http://en.wikipedia.org/wiki/RPGMaker_2000 RPGMaker 2000]-like sprites (like those at http://charas-project.net) are an interesting graphic resource for stendhal.</del> |
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Unfortunately, the frame size for their animated human-sized characters is usually 24 x 32 pixels (72 x 128 pixels for the whole image) which is half the size of what is needed, so some rescaling has to be done. |
Unfortunately, the frame size for their animated human-sized characters is usually 24 x 32 pixels (72 x 128 pixels for the whole image) which is half the size of what is needed, so some rescaling has to be done. |
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scalex -k 2 old.png new.png |
scalex -k 2 old.png new.png |
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If the images have a coloured background |
If the images have a coloured background, it needs to be made transparent. Use this [[VisualHowToRemoveBackgrounds|Guide]] or do the following in [http://www.gimp.org/ GIMP]: |
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* Open your png |
* Open your png |
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* Convert it to RGB mode with Image -> Mode -> RGB |
* Convert it to RGB mode with Image -> Mode -> RGB |
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* Add transparency to the image with Layer->Transparency->Add Alpha Channel |
* Add transparency to the image with Layer->Transparency->Add Alpha Channel |
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* Select the coloured background ( |
* Select the coloured background (e. g. green) by doing Tools->Selection Tools->Fuzzy Select (or pressing Z), and clicking on the green background. Make sure that the 'threshold' is set to 0 which means it will only select exactly that green colour. Also turn off 'Antialiasing' and 'Feather edges'. These settings should be available on the gimp main window. |
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* Remove the green background by pressing Ctrl-k (or Edit->Clear). Gimp should show the transparency as gray checker board pattern. |
* Remove the green background by pressing Ctrl-k (or Edit->Clear). Gimp should show the transparency as gray checker board pattern. |
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* Repeat the selection and clearing steps for any remaining green areas, if everything was not cleared at once. |
* Repeat the selection and clearing steps for any remaining green areas, if everything was not cleared at once. |
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== Outfits == |
== Outfits == |
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Players can have hair, face, body and dress. These are saved separately so outfits can be mixed and matched. |
Players can have hair, face, body and dress. These are saved separately so outfits can be mixed and matched. |
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<del>We use http://charas-project.net:</del> |
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* <del>The medium charsets</del> |
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* <del>Selecting just one layer to save.</del> |
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''The Stendhal project is currently in the process of switching from Charas sprites to [https://opengameart.org/node/24944 Cabbit style] due to licensing issues.'' |
''The Stendhal project is currently in the process of switching from Charas sprites to [https://opengameart.org/node/24944 Cabbit style] due to licensing issues.'' |
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