StendhalRefactoringGraphics: Difference between revisions
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imported>AntumDeluge →NPCs: Update link to use SourceForge's Git repo instead of CVS |
imported>AntumDeluge →Items: Update links to use SF Git instead of CVS |
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''' Specification ''' |
''' Specification ''' |
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The sprites used for items are in the [ |
The sprites used for items are in the [https://sourceforge.net/p/arianne/stendhal/ci/master/tree/data/sprites/items/ data/sprites/items/] directory in the stendhal source. |
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* Items have a white or black border of 1 pixel unless there is a good reason not to add it |
* Items have a white or black border of 1 pixel unless there is a good reason not to add it |
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* A non animated item should have a 32x32 pixel sprite |
* A non animated item should have a 32x32 pixel sprite |
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* An animated item (like [ |
* An animated item (like [https://sourceforge.net/p/arianne/stendhal/ci/master/tree/data/sprites/items/money/gold.png money]) should have a 32N x 32 sprite. E.g. if it has 4 frames in the animation it will be a 128 x 32 sprite. It will automatically appear animated |
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For example: [[File:Mainio_cloak.png]] |
For example: [[File:Mainio_cloak.png]] |
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* Items go in the folder data/sprites/items/<class>/<subclass>.png |
* Items go in the folder data/sprites/items/<class>/<subclass>.png |
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