User:Hendrik Brummermann/Temp: Difference between revisions
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imported>Hendrik Brummermann No edit summary |
imported>Hendrik Brummermann No edit summary |
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But I have trouble to catch up after being away for a couple of weeks. I'd like to have a release rather soon. |
But I have trouble to catch up after being away for a couple of weeks. I'd like to have a release rather soon. |
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In my opinion we should deactivate anything for Stendhal 1.17, that is not perfect at this time. Those things |
In my opinion we should deactivate anything for Stendhal 1.17, that is not perfect at this time. Those things can go into Stendhal 1.18. I hope to do Stendhal 1.18 a lot sooner than 1.17. |
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Branch creation planned for: 2015-04-09 |
Branch creation planned for: 2015-04-09 |
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Change log (master): http://sourceforge.net/p/arianne/stendhal/ci/master/tree/doc/CHANGES.txt |
Change log (master): http://sourceforge.net/p/arianne/stendhal/ci/master/tree/doc/CHANGES.txt |
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== Release announcement story and screenshots == |
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== Open issue == |
== Open issue == |
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* Discuss whether to revert Ilisa's name back to ilisa in conversation. |
* Discuss whether to revert Ilisa's name back to ilisa in conversation. |
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* Website adjustment to new outfit sprite organisation (I remember that I did a dirty hack to fix something on the live system but cannot remember the details. |
* Website adjustment to new outfit sprite organisation (I remember that I did a dirty hack to fix something on the live system but cannot remember the details. |
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* Adjust release instructions and scripts to git |
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== In == |
== In == |
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* Varying weather at outside zones |
* Varying weather at outside zones |
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* Drunken player speech is now more confusing and depends on the state of drunkenness |
* Drunken player speech is now more confusing and depends on the state of drunkenness |
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=== client === |
=== client === |
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* Links to stendhalgame.org in the chat log can be opened with a mouse click |
* Links to stendhalgame.org in the chat log can be opened with a mouse click |
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* The client can draw a weapon sprite with the attack swipes, if one is available |
* The client can draw a weapon sprite with the attack swipes, if one is available |
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== To discuss == |
== To discuss == |
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=== general === |
=== general === |
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* New item medicinal ring: Slightly protects against poisoning |
* New item medicinal ring: Slightly protects against poisoning |
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* Alternative ATK XP training with "testing.combat" defined defined for server |
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* Optional ranged attack (RATK) stat with "testing.combat" defined for server and client |
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=== client === |
=== client === |
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=== code === |
=== code === |
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* Organized outfit parts into subdirectories |
* Organized outfit parts into subdirectories |
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* Changed "player_base" outfit type to "body" |
* Changed "player_base" outfit type to "body" |
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* Active entities reset animated sprite index to 1 to appear standing when stopped |
* Active entities reset animated sprite index to 1 to appear standing when stopped |
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* Zombie status is indicated by making the player green |
* Zombie status is indicated by making the player green |
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* Refactored tiled/tileset/plant/cactus_2.png |
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* Refactored tiled/tileset/object/row_boat.png |
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== Out == |
== Out == |
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Revision as of 20:17, 8 April 2015
There have been lots of changes in many different areas. This is really cool and I am excited about them.
But I have trouble to catch up after being away for a couple of weeks. I'd like to have a release rather soon.
In my opinion we should deactivate anything for Stendhal 1.17, that is not perfect at this time. Those things can go into Stendhal 1.18. I hope to do Stendhal 1.18 a lot sooner than 1.17.
Branch creation planned for: 2015-04-09 Change log (master): http://sourceforge.net/p/arianne/stendhal/ci/master/tree/doc/CHANGES.txt
Release announcement story and screenshots
Open issue
- Discuss whether to convert experimental outfit handling to map to remove dependency on unreleased Marauroa version
- Discuss whether to revert Ilisa's name back to ilisa in conversation.
- Website adjustment to new outfit sprite organisation (I remember that I did a dirty hack to fix something on the live system but cannot remember the details.
- Adjust release instructions and scripts to git
In
world
- A new fish swimming along the coast in Ados City
- Different "elf" head for players and NPCs
- New corpse for bone dragon
- Added to Daily Item Quest list: 5 olives, 2 marbles
- Varying weather at outside zones
- Drunken player speech is now more confusing and depends on the state of drunkenness
- Animated flame tiles replaced in int_semos_wizards_tower_1
- Karma reward for quests: Kill Dhohr Nuggetcutter, Coal for Haunchy
- Aliases "zucchini" for "courgette", "armour" for "armor", "color" for "colour", "extend" for "prolong"
client
- Can restore window width, height, and maximized state
- Drawing weather can be disabled in settings
- More visible new chat message indication
- Links to stendhalgame.org in the chat log can be opened with a mouse click
- The client can draw a weapon sprite with the attack swipes, if one is available
fixes
- Fix player cannot move after zombie status wears off, zombie status removed for release
- Reporting killers on an entity death no longer lists all attackers at the time of death
To discuss
general
- New item medicinal ring: Slightly protects against poisoning
client
- Auto-walk feature:
- Character right-click menu: "Walk" to toggle on and "Stop" to toggle off
- Slash action: "/walk" to toggle on/off and "/stopwalk" to toggle off
- Hotkey: "Ctrl+W" to toggle on/off
code
- Organized outfit parts into subdirectories
- Changed "player_base" outfit type to "body"
- Entities can now pass through collision tiles with "setIgnoresCollision()"
- Items can be given status resistance with StatusResistantItem implementation
- New SlotActivatedItem enables an item's attributes when equipped to specified slots
chat
- Alias "/status" for command "/sentence"
- "sentence" is now displayed in player description when using "Look"
visuals
- Active entities reset animated sprite index to 1 to appear standing when stopped
- Zombie status is indicated by making the player green
Out
- new attack system
- Alternative ATK XP training with "testing.combat" defined defined for server
- Optional ranged attack (RATK) stat with "testing.combat" defined for server and client
- Emote character map available by passing -Dtesting.chat to VM