User:AntumDeluge: Difference between revisions

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Changes I Would Like to See: Optional audio alert
imported>AntumDeluge
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* Replace gory images such as blood on walls and floor with something like bones when "blood" is turned off in client.
* Replace gory images such as blood on walls and floor with something like bones when "blood" is turned off in client.
* A type of collision through which launching ranged attack is possible (e.g. firing arrows over a table or through a fence).
* A type of collision through which launching ranged attack is possible (e.g. firing arrows over a table or through a fence).
* Optional audio alert for private messages
* <span class="plainlinks">[https://sourceforge.net/p/arianne/feature-requests/1278/ Optional audio alert for private messages]</span>


= Recommendations =
= Recommendations =

Revision as of 20:57, 1 April 2015

About

Homepage: http://antumdeluge.wordpress.com/about/

Stendhal Characters

     <player type="include">Deluge</player>
     <player type="include">Seriph</player>
     <player type="include">SlaveOfDeluge</player>
     <player type="include">Tendai</player>

Immediate Tasks

(tasks that I am working on at this moment)

Contributions

Achievements

Audio

Ambiance

Music

Sound effects

Combat

Status Effects

  • Helped with status effects code.
  • Added status effects:
    • confused
    • shocked

Creatures

  • <creature>cobra</creature>
  • <creature>king cobra</creature>
  • <creature>lamia</creature>

Items

  • <item>dwarvish legs</item>
  • <item>blue emotion crystal|emotions crystals</item>
  • <item>rodent trap</item>
  • <item>stone legs</item>
  • <item>xeno helmet</item>

Maps

  • Ados Snake Pit

NPCs

  • <npc>blue crystal|crystals</npc>
  • Passive NPC type for non-interactive entities (Ex: puppy, kitten, fish, etc.)
  • <npc>Seremela</npc>

Sprites & Tilesets

Outfits

Weather

Quests

Ideas & Tasks

Combat

Status Effects

  • zombie
  • heavy

Creatures

  • myling & quest

Items

  • bait (increases chance of successful fishing)
  • holy water (heals "zombie" status)
  • medicinal ring, antivenom ring, & antitoxin ring (protect against poisoning)
  • shovel (for digging)
  • venom gland (quest item)
  • note to apothecary

Maps

  • abstract/burrow (myling quest)

Objects

  • Password portal

NPCs

  • Jameson (apothecary, Antivenom Ring quest)

Player

Gender

Outfit

Quests

Status Effects

Client User Interface

  • Enemy list much like the friend list.
    • Commands:
      • /addenemy <name> [reason]
      • /rmenemy <name>

Changes I Would Like to See

  • Smoother player movement
  • Animated terrain overlays for walking in water, tall grass, etc.
  • Replace gory images such as blood on walls and floor with something like bones when "blood" is turned off in client.
  • A type of collision through which launching ranged attack is possible (e.g. firing arrows over a table or through a fence).
  • Optional audio alert for private messages

Recommendations

Software to Use With Stendhal

  • AntiMicro
    • Because of its text-based player-npc interaction and mouse-click battle systems Stendhal isn't really designed to be played using a gamepad or joystick. However, I myself still enjoy using a gamepad for walking and exploring. AntiMicro is the best utility I have found for mapping keyboard input to a gamepad or joystick.
    • Another great feature that can be useful in Stendhal is its ability to define macros. For example, a button can be set up to execute a command to say "Hi". Just add a key combination like the following: "H" + "I" + "Enter".
    • Cross-platform and open-source. I have tested it on these systems: Windows Vista and 7 (32/64 bit), Debian Linux 8, and FreeBSD 10.
  • QuiteRSS
    • An excellent desktop RSS/Atom feed reader. Use it to keep track of offers made with <npc>Harold</npc>.
    • Cross-platform and open-source.